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Home » ICT » Infrastructure/Network Security » IIN-1771015
  • Affective Computing Market Insights, Opportunity Analysis, Market Shares and Forecast 2016 – 2022

  • Publish: March 2016 | Report Code: IIN-1771015

Affective computing can be explained as the study and development of devices and systems that can recognize, interpret, process, and simulate human affects and emotions. It is a large field which spans across psychology, computer science, and cognitive science. This field of science is a human-computer interaction in which a device gains the ability to detect and accordingly respond to its user's stimuli and other emotions. A computing device with this capacity could gather cues to user emotion from a variety of sources. Posture, gestures, speech, facial expressions, the rhythm or force of key strokes and the change of temperature of the hand on a mouse can all lead to changes in the emotional state of the user, and these all can be detected and interpreted by a computer system. A built-in camera is there which captures images of the user and algorithms are used to process the data so that meaningful information is obtained.  Gesture recognition and speech recognition are among the other technologies which are being explored for affective computing applications.

Affective computing could offer benefits in immensely large range of applications. The advancement in the field of computer technology and other field of science has paved the way for a new technology that is termed as “Affective Computing”. Affective Computing includes the futuristic development through which machines are designed to act and guess the emotions like the human mind, which include making affective inferences about the surrounding environment and also recognizing the pattern. The main function of affective computing is to gather, process, store and interprets human emotions such as: excitement, contentment, guilt satisfaction, amusement, relief, shame, and pride. And this things creates large amount of important data that is present in the dark form (human language, videos, emotions and body gesture) that conventional data analysis software are not able to process, here comes the requirement to develop affective computing.

With the growing demand, affective computing market industries are moving towards bigger market and hence there exists the probability of attaining better opportunities for the growth of market. Our report on affective computing market provides thorough market analysis. The report discusses the market overview, forecasts and market trends for the affective computing market for the year 2015-2021.  The report includes the affective computing market on the basis of sectors such as medical sector, security sector, psychiatry neurology, and robotics and also based on various segments of application such as internet banking, distance education etc. The report also provides a detailed study of emotions and various technologies being used to obtain the best from the market.

Our report expects the affective computing market to grow from USD XX billion in 2015 to USD XX billion by 2020, at a CAGR of XX% from 2015 to 2020. Affective computing is ready to change the way organizations, especially across healthcare, retail, government & defence, and academic sectors, gather, organize, collaborate, and deliver information. This turns out to be a big revolution in the global IT market and has very strong potential of growth. The growing trend of wearable devices and tech savvy people and its application in sectors such as security, government, medical etc has made big players of the market to come into the field.

There are lot more factors driving the market such as applications in wide no of sectors such as government, healthcare, psychiatry, security sector, medical sector, Neurology, Dialog/Automatic call centre, robotics etc. and also there is increase in the number of tech savvy people who also have played a crucial role in making affective marketing so popular and also a highly revenue oriented field.  The increase in the use of internet also has led to the use and demand of affective computing.  Today people have started using it in to day to day life such as in distance education, hands free computing, internet banking etc. application of affective computing is also spread across fields such as security sector, neurology, psychiatry, medical sector, Dialog/automatic call centre environment and robotics. Affective computing also utilizes various aspects of technology such as facial affect detection, body gestures, blood volume pulse etc.

On the hand various restraints too restricting the market growth such as opposition of technology due to the privacy concerns; devices can recognize interpret, process and simulate human effects it may make people uncomfortable with the technology as they may consider it as an interference to their privacy. Also there always exists a chances of misuse of the technology, since computer can turn to emotional distortion and also since it is machine based emotions it may take harmful decision or it can also lead to the false interpretation of results, Hence there is a need to get some perfection in the field and make it more reliable and collaboration must be done with different other fields to get better rate of accuracy.

The affective computing market is on growth all across the world. Asia Pacific is projected to be the fastest growing region, followed by Europe and North America. This growth is due to the increasing rate of wearable devices and also the increasing use of affective computing in various sectors.
 

1.       Introduction

1.1   Executive Summary

1.2   Estimation methodology

2.       Market overview

2.1   Market definition

2.2   Market Scope

2.3   Key findings

2.4   Parametric analysis

2.4.1         Adoption rate across various sectors

2.4.2         Growing wearable device market

2.4.3         R& D investments in affective computing technology

2.5   Key market insights

2.5.1         Innovation Scenario

2.5.2         Dominant market segments

2.5.3         Future research directions

3.       Competitive intelligence

3.1   Market share analysis

3.2   Key winning analysis

3.3   Case study; Top competitor’s move

3.4   Key research criteria

3.5   Key applications

4.       Sector analysis

4.1   Parent market analysis

4.2   Competitor market analysis

4.3   Alternative market analysis

5.       Market determinants

5.1   Market drivers

5.1.1         Emerging trends in wearable devices

5.1.2         Continuous research and development taking place in body gesture, and facial expression.

5.1.3         Applications various sectors such as government, healthcare etc

5.1.4          Rising tech savvy population

5.2   Market Restraints

5.2.1         Privacy concerns; devices can recognize interpret, process, and simulate human affects

5.2.2         Risk of misuse of the technology; Computers start to make emotionally distorted, harmful decision

5.2.3         Complex technology

5.3   Market opportunities

5.3.1         Research in multimodal detection and recognition to achieve higher accuracy

5.3.2         Collaboration among affection researchers from different disciplines

5.4   Market challenges

5.4.1         Risk of false interpretation

5.4.2         False or misleading emotions can lead to false results

6.       Market Segmentation

6.1   Global affective computing market, by software, 2014-2021 ($ billion)

6.1.1         Global affective computing market , by speech recognition software, 2014-2021 ($ billion)

6.1.2         Global affective computing market, by gesture recognition software, 2014-2021 ($ billion)

6.1.3         Global affective computing market, by facial expression recognition software, 2014-2021 ($ billion)

6.1.4         Global affective computing market, by neural analytics software, 2014-2021 ($ billion)

6.1.5         Global affective computing market, by enterprise software, 2014-2021 ($ billion)

6.1.6         Others

6.2   Global affective computing market, by hardware, 2014-2021 ($ billion)

6.2.1         Global affective computing market, by sensors, 2014-2021 ($ billion)

6.2.2         Global affective computing market, by cameras, 2014-2021 ($ billion)

6.2.3         Global affective computing market, by storage devices and processors, 2014-2021 ($ billion)

6.2.4         Global affective computing market, by other hardware, 2014-2021 ($ billion)

6.3   Global affective computing market, by industrial sector, 2014-2021 ($ billion)

6.3.1         Global affective computing market, by Security sector, 2014-2021 ($ billion)

6.3.2         Global affective computing market, by Medical sector, 2014-2021 ($ billion)

6.3.3         Global affective computing market, by Neurology, 2014-2021 ($ billion)

6.3.4         Global affective computing market, by Psychiatry, 2014-2021 ($ billion)

6.3.5         Global affective computing market, by Dialog/Automatic call centre environment, 2014-2021 ($ billion)

6.3.6         Global affective computing market, by Robotics, 2014-2021 ($ billion)

6.4   Global affective computing market,  by application, 2014-2021 ($ billion)

6.4.1         Global affective computing market , by Hands-free computing, 2014-2021 ($ billion)

6.4.2         Global affective computing market , by Distance education, 2014-2021 ($ billion)

6.4.3         Global affective computing market , by Internet banking, 2014-2021 ($ billion)

6.4.4         Global affective computing market, by Virtual sales assistant, 2014-2021 ($ billion)

6.4.5         Global affective computing market, by Social interfaces, 2014-2021 ($ billion)

7.3 Global affective computing market, by technology, 2014-2021 ($ billion)

7.3.1         Global affective computing market , by  Emotional speech, 2014-2021 ($ billion)

7.3.2         Global affective computing market, by Facial effect detection, 2014-2021 ($ billion)

7.3.3         Global affective computing market, by Body gestures, 2014-2021 ($ billion)

7.3.4         Global affective computing market, by Blood volume pulse, 2014-2021 ($ billion)

7.3.5         Global affective computing market, by Facial electromyography, 2014-2021 ($ billion)

7.3.6         Global affective computing market, by Galvanic skin response, 2014-2021 ($ billion)

7.3.7         Global affective computing market, by Visual aesthetics, 2014-2021 ($ billion)

8           Geographic analysis

8.1   North America Affective computing market, 2014-2021,($ billion)

8.1.1         U.S Affective computing market, 2014-2021,($ billion)

8.1.2         Canada Affective computing market, 2014-2021,($ billion)

8.2   Europe Affective computing market, 2014-2021,($ billion)

8.2.1         U.K Affective computing market, 2014-2021,($ billion)

8.2.2         Germany Affective computing market, 2014-2021,($ billion)

8.2.3         France Affective computing market, 2014-2021,($ billion)

8.3   Asia Pacific Affective computing market, 2014-2021,($ billion)

8.3.1         China Affective computing market, 2014-2021,($ billion)

8.3.2         India Affective computing market, 2014-2021,($ billion)

8.3.3         Korea Affective computing market, 2014-2021,($ billion)

8.3.4         Japan Affective computing market, 2014-2021,($ billion)

8.3.5         Australia Affective computing market, 2014-2021,($ billion)

8.4   Rest of the world

9        Company Profiling

9.1   Tacc (The Affective Computing Company)

9.2   Intel Corporation

9.3   Gestsure Technologies, Inc.

9.4    Apple, Inc.

9.5   Vicon 

9.6   Texas Advanced Computing Center (TACC)

9.7   Softkinetic

9.8   Saffron Technology

9.9   Qualcomm

9.10  Pyreos Limited

9.11  Palantir 

9.12  Numenta

9.13  Microsoft

9.14  IBM

9.15  Gesturek

9.16  Eyesight Technologies

9.17  Emotient

9.18  Elliptic labs

9.19  Congnivue corporation

9.20  Cognitec systems

9.21  Affectiva

List of tables

1.       Global affective computing market, by software, 2014-2021 ($ billion)

2.       Global affective computing market, by speech recognition software, by geography, 2014-2021 ($ billion)

3.       Global affective computing market, by gesture recognition software, by geography, 2014-2021 ($ billion)

4.       Global affective computing market, by facial expression recognition software, by geography, 2014-2021 ($ billion)

5.       Global affective computing market, by neural analytics software, by geography, 2014-2021 ($ billion)

6.       Global affective computing market, by enterprise software, by geography, 2014-2021 ($ billion)

7.       Global affective computing market, by hardware, 2014-2021 ($ billion)

8.       Global affective computing market, by sensors, by geography, 2014-2021 ($ billion)

9.       Global affective computing market, by cameras, by geography, 2014-2021 ($ billion)

10.   Global affective computing market, by storage devices and processors, by geography, 2014-2021 ($ billion)

11.   Global affective computing market, by other hardware, by geography, 2014-2021 ($ billion)

12.   Global affective computing market, by industrial sector, by geography, 2014-2021 ($ billion)

13.   Global affective computing market, by Security sector, by geography, 2014-2021 ($ billion)

14.   Global affective computing market, by Medical sector, by geography, 2014-2021 ($ billion)

15.   Global affective computing market, by Neurology, by geography, 2014-2021 ($ billion)

16.   Global affective computing market, by Psychiatry, by geography, 2014-2021 ($ billion)

17.   Global affective computing market, by Dialog/Automatic call centre environment, by geography, 2014-2021 ($ billion)

18.   Global affective computing market, by Robotics, by geography, 2014-2021 ($ billion)

19.   Global affective computing market, by application, 2014-2021 ($ billion)

20.   Global affective computing market, by Hands-free computing, by geography, 2014-2021 ($ billion)

21.   Global affective computing market, by Distance education, by geography, 2014-2021 ($ billion)

22.   Global affective computing market, by Internet banking, by geography, 2014-2021 ($ billion)

23.   Global affective computing market, by Virtual sales assistant, by geography, 2014-2021 ($ billion)

24.   Global affective computing market, by Social interfaces, by geography, 2014-2021 ($ billion)

25.   Global affective computing market, by geography, 2014-2021 ($ billion)

List of Figures

1.       Global affective computing market, by speech recognition software, 2014-2021 ($ billion)

2.       Global affective computing market, by gesture recognition software, 2014-2021 ($ billion)

3.       Global affective computing market, by facial expression recognition software, 2014-2021 ($ billion)

4.       Global affective computing market, by neural analytics software, 2014-2021 ($ billion)

5.       Global affective computing market, by enterprise software, 2014-2021 ($ billion)

6.       Global affective computing market, by sensors, 2014-2021 ($ billion)

7.       Global affective computing market, by cameras, 2014-2021 ($ billion)

8.       Global affective computing market, by storage devices and processors, 2014-2021 ($ billion)

9.       Global affective computing market, by other hardware, 2014-2021 ($ billion)

10.   Global affective computing market, by Security sector, 2014-2021 ($ billion)

11.   Global affective computing market, by Medical sector, 2014-2021 ($ billion)

12.   Global affective computing market, by Neurology, 2014-2021 ($ billion)

13.   Global affective computing market, by Psychiatry, 2014-2021 ($ billion)

14.   Global affective computing market, by Dialog/Automatic call centre environment, 2014-2021 ($ billion)

15.   Global affective computing market, by Robotics, 2014-2021 ($ billion)

16.   Global affective computing market, by Hands-free computing, 2014-2021 ($ billion)

17.   Global affective computing market , by Distance education, 2014-2021 ($ billion)

18.   Global affective computing market , by Internet banking, 2014-2021 ($ billion)

19.   Global affective computing market, by Virtual sales assistant, 2014-2021 ($ billion)

20.   Global affective computing market, by Social interfaces, 2014-2021 ($ billion)

 

1.       Introduction

1.1   Executive Summary

1.2   Estimation methodology

2.       Market overview

2.1   Market definition

2.2   Market Scope

2.3   Key findings

2.4   Parametric analysis

2.4.1         Adoption rate across various sectors

2.4.2         Growing wearable device market

2.4.3         R& D investments in affective computing technology

2.5   Key market insights

2.5.1         Innovation Scenario

2.5.2         Dominant market segments

2.5.3         Future research directions

3.       Competitive intelligence

3.1   Market share analysis

3.2   Key winning analysis

3.3   Case study; Top competitor’s move

3.4   Key research criteria

3.5   Key applications

4.       Sector analysis

4.1   Parent market analysis

4.2   Competitor market analysis

4.3   Alternative market analysis

5.       Market determinants

5.1   Market drivers

5.1.1         Emerging trends in wearable devices

5.1.2         Continuous research and development taking place in body gesture, and facial expression.

5.1.3         Applications various sectors such as government, healthcare etc

5.1.4          Rising tech savvy population

5.2   Market Restraints

5.2.1         Privacy concerns; devices can recognize interpret, process, and simulate human affects

5.2.2         Risk of misuse of the technology; Computers start to make emotionally distorted, harmful decision

5.2.3         Complex technology

5.3   Market opportunities

5.3.1         Research in multimodal detection and recognition to achieve higher accuracy

5.3.2         Collaboration among affection researchers from different disciplines

5.4   Market challenges

5.4.1         Risk of false interpretation

5.4.2         False or misleading emotions can lead to false results

6.       Market Segmentation

6.1   Global affective computing market, by software, 2014-2021 ($ billion)

6.1.1         Global affective computing market , by speech recognition software, 2014-2021 ($ billion)

6.1.2         Global affective computing market, by gesture recognition software, 2014-2021 ($ billion)

6.1.3         Global affective computing market, by facial expression recognition software, 2014-2021 ($ billion)

6.1.4         Global affective computing market, by neural analytics software, 2014-2021 ($ billion)

6.1.5         Global affective computing market, by enterprise software, 2014-2021 ($ billion)

6.1.6         Others

6.2   Global affective computing market, by hardware, 2014-2021 ($ billion)

6.2.1         Global affective computing market, by sensors, 2014-2021 ($ billion)

6.2.2         Global affective computing market, by cameras, 2014-2021 ($ billion)

6.2.3         Global affective computing market, by storage devices and processors, 2014-2021 ($ billion)

6.2.4         Global affective computing market, by other hardware, 2014-2021 ($ billion)

6.3   Global affective computing market, by industrial sector, 2014-2021 ($ billion)

6.3.1         Global affective computing market, by Security sector, 2014-2021 ($ billion)

6.3.2         Global affective computing market, by Medical sector, 2014-2021 ($ billion)

6.3.3         Global affective computing market, by Neurology, 2014-2021 ($ billion)

6.3.4         Global affective computing market, by Psychiatry, 2014-2021 ($ billion)

6.3.5         Global affective computing market, by Dialog/Automatic call centre environment, 2014-2021 ($ billion)

6.3.6         Global affective computing market, by Robotics, 2014-2021 ($ billion)

6.4   Global affective computing market,  by application, 2014-2021 ($ billion)

6.4.1         Global affective computing market , by Hands-free computing, 2014-2021 ($ billion)

6.4.2         Global affective computing market , by Distance education, 2014-2021 ($ billion)

6.4.3         Global affective computing market , by Internet banking, 2014-2021 ($ billion)

6.4.4         Global affective computing market, by Virtual sales assistant, 2014-2021 ($ billion)

6.4.5         Global affective computing market, by Social interfaces, 2014-2021 ($ billion)

7.3 Global affective computing market, by technology, 2014-2021 ($ billion)

7.3.1         Global affective computing market , by  Emotional speech, 2014-2021 ($ billion)

7.3.2         Global affective computing market, by Facial effect detection, 2014-2021 ($ billion)

7.3.3         Global affective computing market, by Body gestures, 2014-2021 ($ billion)

7.3.4         Global affective computing market, by Blood volume pulse, 2014-2021 ($ billion)

7.3.5         Global affective computing market, by Facial electromyography, 2014-2021 ($ billion)

7.3.6         Global affective computing market, by Galvanic skin response, 2014-2021 ($ billion)

7.3.7         Global affective computing market, by Visual aesthetics, 2014-2021 ($ billion)

8           Geographic analysis

8.1   North America Affective computing market, 2014-2021,($ billion)

8.1.1         U.S Affective computing market, 2014-2021,($ billion)

8.1.2         Canada Affective computing market, 2014-2021,($ billion)

8.2   Europe Affective computing market, 2014-2021,($ billion)

8.2.1         U.K Affective computing market, 2014-2021,($ billion)

8.2.2         Germany Affective computing market, 2014-2021,($ billion)

8.2.3         France Affective computing market, 2014-2021,($ billion)

8.3   Asia Pacific Affective computing market, 2014-2021,($ billion)

8.3.1         China Affective computing market, 2014-2021,($ billion)

8.3.2         India Affective computing market, 2014-2021,($ billion)

8.3.3         Korea Affective computing market, 2014-2021,($ billion)

8.3.4         Japan Affective computing market, 2014-2021,($ billion)

8.3.5         Australia Affective computing market, 2014-2021,($ billion)

8.4   Rest of the world

9        Company Profiling

9.1   Tacc (The Affective Computing Company)

9.2   Intel Corporation

9.3   Gestsure Technologies, Inc.

9.4    Apple, Inc.

9.5   Vicon 

9.6   Texas Advanced Computing Center (TACC)

9.7   Softkinetic

9.8   Saffron Technology

9.9   Qualcomm

9.10  Pyreos Limited

9.11  Palantir 

9.12  Numenta

9.13  Microsoft

9.14  IBM

9.15  Gesturek

9.16  Eyesight Technologies

9.17  Emotient

9.18  Elliptic labs

9.19  Congnivue corporation

9.20  Cognitec systems

9.21  Affectiva

List of tables

1.       Global affective computing market, by software, 2014-2021 ($ billion)

2.       Global affective computing market, by speech recognition software, by geography, 2014-2021 ($ billion)

3.       Global affective computing market, by gesture recognition software, by geography, 2014-2021 ($ billion)

4.       Global affective computing market, by facial expression recognition software, by geography, 2014-2021 ($ billion)

5.       Global affective computing market, by neural analytics software, by geography, 2014-2021 ($ billion)

6.       Global affective computing market, by enterprise software, by geography, 2014-2021 ($ billion)

7.       Global affective computing market, by hardware, 2014-2021 ($ billion)

8.       Global affective computing market, by sensors, by geography, 2014-2021 ($ billion)

9.       Global affective computing market, by cameras, by geography, 2014-2021 ($ billion)

10.   Global affective computing market, by storage devices and processors, by geography, 2014-2021 ($ billion)

11.   Global affective computing market, by other hardware, by geography, 2014-2021 ($ billion)

12.   Global affective computing market, by industrial sector, by geography, 2014-2021 ($ billion)

13.   Global affective computing market, by Security sector, by geography, 2014-2021 ($ billion)

14.   Global affective computing market, by Medical sector, by geography, 2014-2021 ($ billion)

15.   Global affective computing market, by Neurology, by geography, 2014-2021 ($ billion)

16.   Global affective computing market, by Psychiatry, by geography, 2014-2021 ($ billion)

17.   Global affective computing market, by Dialog/Automatic call centre environment, by geography, 2014-2021 ($ billion)

18.   Global affective computing market, by Robotics, by geography, 2014-2021 ($ billion)

19.   Global affective computing market, by application, 2014-2021 ($ billion)

20.   Global affective computing market, by Hands-free computing, by geography, 2014-2021 ($ billion)

21.   Global affective computing market, by Distance education, by geography, 2014-2021 ($ billion)

22.   Global affective computing market, by Internet banking, by geography, 2014-2021 ($ billion)

23.   Global affective computing market, by Virtual sales assistant, by geography, 2014-2021 ($ billion)

24.   Global affective computing market, by Social interfaces, by geography, 2014-2021 ($ billion)

25.   Global affective computing market, by geography, 2014-2021 ($ billion)

List of Figures

1.       Global affective computing market, by speech recognition software, 2014-2021 ($ billion)

2.       Global affective computing market, by gesture recognition software, 2014-2021 ($ billion)

3.       Global affective computing market, by facial expression recognition software, 2014-2021 ($ billion)

4.       Global affective computing market, by neural analytics software, 2014-2021 ($ billion)

5.       Global affective computing market, by enterprise software, 2014-2021 ($ billion)

6.       Global affective computing market, by sensors, 2014-2021 ($ billion)

7.       Global affective computing market, by cameras, 2014-2021 ($ billion)

8.       Global affective computing market, by storage devices and processors, 2014-2021 ($ billion)

9.       Global affective computing market, by other hardware, 2014-2021 ($ billion)

10.   Global affective computing market, by Security sector, 2014-2021 ($ billion)

11.   Global affective computing market, by Medical sector, 2014-2021 ($ billion)

12.   Global affective computing market, by Neurology, 2014-2021 ($ billion)

13.   Global affective computing market, by Psychiatry, 2014-2021 ($ billion)

14.   Global affective computing market, by Dialog/Automatic call centre environment, 2014-2021 ($ billion)

15.   Global affective computing market, by Robotics, 2014-2021 ($ billion)

16.   Global affective computing market, by Hands-free computing, 2014-2021 ($ billion)

17.   Global affective computing market , by Distance education, 2014-2021 ($ billion)

18.   Global affective computing market , by Internet banking, 2014-2021 ($ billion)

19.   Global affective computing market, by Virtual sales assistant, 2014-2021 ($ billion)

20.   Global affective computing market, by Social interfaces, 2014-2021 ($ billion)

 

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