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Home » ICT » Consumer IT » ICO-5210517
  • Global Video Streaming Market Insights, Opportunity Analysis, Market Shares and Forecast, 2017 -2023

  • Publish: May 2017 | Report Code: ICO-5210517

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Streaming Video market is a market which comprises of multimedia that is continuously received by and offered to the end-user whereas, being offered by a provider.

The fiscal year 2016 is believed to be a great year for live streaming. Facebook Live has introduced innovative technologies such as VR live streaming and 360° streaming that are uniquely developed while the records set for live stream viewership throughout the board.

The biggest trend in the global video streaming market is the expanding adoption of streaming all through the board. During 2017, the total bandwidth which is devoted to video traffic is believed to comprise of approximately 74% of the overall internet use. This statistic coupled with other key trends results in believing that live streaming is expected to continue to witness robust growth over the forecast period 2016-2023.

Young generation internet users has particularly attracted to video that indicate a bright future for the video streaming market. On key platforms like Snapchat, the users usually view more than 10 billion videos each day with Facebook accounting for over 8 billion video views from approximately 500 million key viewers each day. Such a market size in itself is huge and illustrate significant growth opportunities for the video streaming companies in the global streaming video market.

Video streaming is a kind of media streaming through which the data from the video file constantly get delivered via internet medium to a remote user. Live streaming is internet content delivered in real-time as event happen such as live television broadcast. Live streaming requires a form of source media, an encoder to digitize the content, a media publisher and a content delivery network to distribute the content. The global video streaming market is expected to grow with the CAGR of approximately 18.6% during the forecast period (2016-2023). The market growth is primarily driven by the increasing demand for media streaming due to increasing adoption of smartphones across the globe. According to Digital Gov., Constant smartphones demand as the leading mobile platform, particularly in the United States was approx. 77% smartphone penetration in 2015. In 2015, there were around 186.3 million people in the U.S., owned smartphones (i.e.76.6% mobile market penetration). Furthermore, In Korea, approx. 88% of adults in 2015 had a smartphone that is more than double in the worldwide median average of 43%. The digital consumption is increasing with the use of mobile devices.  Most of this data growth is attributed to different digital media especially the entertainment services such as video, audio etc. Globally, audio and video traffic has led the internet data. The annual global IP traffic is expected to reach to 2.3 zettabytes which is accounted at around 1000 exabytes in 2016.  The demand for the devices which are used to access digital content have increased and that has also increased the group of platforms through which a user can stream video and audio content. Over-the-top (OTT) service providers such as YouTube and subscription basis digital content providers i.e. Spotify have also acted as a facilitator in the growth of video/audio data streaming. Worldwide video and audio traffic combined is estimated to reach approx. 82% of all internet traffic by 2018. Furthermore, increasing demand for OTT (over the top) solution and increasing demand for real-time video streaming on social media are further driving the market growth. However, problems regarding internet connectivity and high cost of video streaming solution are the major factors which are restricting the growth in market. The market has good opportunity in near future due to increasing demand in media & entertainment industry and increasing demand in developing countries such as China, India, and Brazil etc.

The global video streaming market is segmented based on deployment type, user type, industry, revenue model, solution type, service, and platform and streaming type. The deployment type is further segmented into cloud-based and on premise. The user type is further segmented into large enterprises, small & medium enterprises and small office houses. The industry segment is further classified into retail, media & entertainment, BFSI, healthcare, IT & telecom, education, government and others (manufacturing, transportation & logistics). The revenue model segment is further classified into retail subscription, rental and advertisement. The solution type is further segmented into pay TV, over the top (OTT) and internet protocol television. The service segment is further classified into training & support service, consulting service and managed service. The platform is further classified into smart TV, smartphones & tablets, laptops & desktop and gaming consoles. The streaming type is further classified into live video streaming and non-linear video streaming.

Geographically, North America has witnessed an increasing adoption of video streaming solutions due to increasing adoption of digital technology across various industries such as media & entertainment and retail sector. However, Asia Pacific is also expected to show potential growth in the forecast period (2016-2023) due to rising demand for constant data streaming without downloading according to the user's convenience and time. Furthermore, increasing access to the internet and multimedia devices in China and India, consumers are highly watching digital videos on demand which leads to a sharp rise in online video traffic in the region. The government of China is focusing to introduce state-owned video streaming service which can control piracy as well as provide cost-effective technique for users to access premium (video) content.

The major players included in the video streaming market report are Amazon Web Services, Apple Inc., IBM Corporation, Netflix Inc., Oracle Corporation, Cisco Systems Inc., Microsoft Corporation and Google Inc. etc. Acquisitions, partnership and product launches etc. are some key strategies adopted by the major players to gain competitive advantage. For instance: On Jan 2016, IBM acquired Ustream, a cloud-based live video streaming provider to fuel cloud based video service across sectors such as media & entertainment, education, retail and government services. According to IBM, this acquisition will allow to maintain a dominating position in cloud platform. The clients will also be able to take benefit of each process of the video life cycle by advances in digital access, visual analytics, customization etc. With this, the company will also be able to provide constant delivery of video content globally.

1.       INTRODUCTION

1.1. EXECUTIVE SUMMARY

1.2. ESTIMATION METHODOLOGY

2.       MARKET OVERVIEW

2.1. GLOBAL VIDEO STREAMING MARKET: EVOLUTION & TRANSITION

2.2. MARKET DEFINITION & SCOPE

2.3. INDUSTRY STRUCTURE

2.4. TOTAL MARKET ANALYSIS

2.4.1.        TOP 5 FINDINGS

2.4.2.        TOP 5 OPPORTUNITY MARKETS

2.4.3.        TOP 5 COMPANIES

2.4.4.        TOP 3 COMPETITIVE STRATEGIES

2.5. ESTIMATION ANALYSIS

2.6. STRATEGIC ANALYSIS

2.6.1.        INVESTMENT VS. ADOPTION MODEL

2.6.2.        360-DEGREE INDUSTRY ANALYSIS

2.6.3.        PORTERS 5 FORCE MODEL

2.6.4.        SEE-SAW ANALYSIS

2.6.5.        CONSUMER ANALYSIS AND KEY BUYING CRITERIA

2.7. COMPETITIVE ANALYSIS

2.7.1.        KEY STRATEGIES & ANALYSIS

2.7.2.        MARKET SHARE ANALYSIS

2.7.3.        TOP COMPANY ANALYSIS

2.8. STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS

2.8.1.        INVESTMENT OPPORTUNITIES BY REGIONS

2.8.2.        OPPORTUNITIES IN EMERGING APPLICATIONS

2.8.3.        INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT

3.       MARKET DETERMINANTS

3.1. MARKET DRIVERS

3.1.1.        INCREASING DEMAND FOR REAL-TIME VIDEO STREAMING ON SOCIAL MEDIA.

3.1.2.        ADVANCEMENTS IN VIDEO STREAMING

3.1.3.        INCREASING DEMAND FOR OTT (OVER THE TOP) SOLUTION

3.1.4.        INCREASING SMARTPHONE PENETRATION ACROSS THE GLOBE.

3.2. MARKET RESTRAINTS

3.2.1.        PROBLEMS REGARDING INTERNET CONNECTIVITY

3.2.2.        HIGH COST ASSOCIATED WITH VIDEO STREAMING SOLUTIONS

3.3. MARKET OPPORTUNITIES

3.3.1.        INCREASING DEMAND IN MEDIA & ENTERTAINMENT INDUSTRY

3.3.2.        INCREASING DEMAND IN DEVELOPING COUNTRIES

3.4.   MARKET CHALLENGES

3.4.1.        LACK OF SKILLED PROFESSIONALS

3.4.2.        HIGH CAPITAL INVESTMENT

4.       MARKET SEGMENTATION

4.1.GLOBAL VIDEO STREAMING MARKET BY DEPLOYMENT TYPE

4.1.1.        MARKET DEFINITION AND SCOPE

4.1.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.1.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.1.4.        OPPORTUNITY MATRIX

4.1.5.        MARKET SEGMENTATION

4.1.5.1.GLOBAL CLOUD-BASED VIDEO STREAMING MARKET

4.1.5.1.1.         APPLICATION

4.1.5.1.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.1.5.1.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.1.5.1.4.         TOP PLAYERS & KEY PRODUCTS

4.1.5.1.5.         KEY CONCLUSIONS

4.1.5.2.GLOBAL ON PREMISE VIDEO STREAMING MARKET

4.1.5.2.1.         APPLICATION

4.1.5.2.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.1.5.2.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.1.5.2.4.         TOP PLAYERS & KEY PRODUCTS

4.1.5.2.5.         KEY CONCLUSIONS

4.2.GLOBAL VIDEO STREAMING MARKET BY USER TYPE

4.2.1.        MARKET DEFINITION AND SCOPE

4.2.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.2.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.2.4.         OPPORTUNITY MATRIX

4.2.5.        MARKET SEGMENTATION

4.2.5.1.GLOBAL VIDEO STREAMING MARKET IN LARGE ENTERPRISES

4.2.5.1.1.      APPLICATION

4.2.5.1.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.2.5.1.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.2.5.1.4.         TOP PLAYERS & KEY PRODUCTS

4.2.5.1.5.         KEY CONCLUSIONS

4.2.5.2.GLOBAL VIDEO STREAMING MARKET IN SMALL & MEDIUM ENTERPRISES

4.2.5.2.1.      APPLICATION

4.2.5.2.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.2.5.2.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.2.5.2.4.         TOP PLAYERS & KEY PRODUCTS

4.2.5.2.5.         KEY CONCLUSIONS

4.2.5.3.GLOBAL VIDEO STREAMING MARKET IN SMALL OFFICE HOUSES

4.2.5.3.1.      APPLICATION

4.2.5.3.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.2.5.3.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.2.5.3.4.         TOP PLAYERS & KEY PRODUCTS

4.2.5.3.5.         KEY CONCLUSIONS

4.3.GLOBAL VIDEO STREAMING MARKET BY INDUSTRY

4.3.1.        MARKET DEFINITION AND SCOPE

4.3.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.3.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.3.4.         OPPORTUNITY MATRIX

4.3.5.        MARKET SEGMENTATION

4.3.5.1.GLOBAL VIDEO STREAMING MARKET IN RETAIL

4.3.5.1.1.      APPLICATION

4.3.5.1.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.1.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.1.4.         TOP PLAYERS & KEY PRODUCTS

4.3.5.1.5.         KEY CONCLUSIONS

4.3.5.2.GLOBAL VIDEO STREAMING MARKET IN MEDIA & ENTERTAINMENT

4.3.5.2.1.      APPLICATION

4.3.5.2.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.2.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.2.4.         TOP PLAYERS & KEY PRODUCTS

4.3.5.2.5.         KEY CONCLUSIONS

4.3.5.3.GLOBAL VIDEO STREAMING MARKET IN BFSI (BANKING, FINANCIAL SERVICES & INSURANCE)

4.3.5.3.1.      APPLICATION

4.3.5.3.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.3.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.3.4.         TOP PLAYERS & KEY PRODUCTS

4.3.5.3.5.         KEY CONCLUSIONS

4.3.5.4.GLOBAL VIDEO STREAMING MARKET IN HEALTHCARE

4.3.5.4.1.      APPLICATION

4.3.5.4.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.4.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.4.4.         TOP PLAYERS & KEY PRODUCTS

4.3.5.4.5.         KEY CONCLUSIONS

4.3.5.5.GLOBAL VIDEO STREAMING MARKET IN IT & TELECOM

4.3.5.5.1.      APPLICATION

4.3.5.5.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.5.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.5.4.         TOP PLAYERS & KEY PRODUCTS

4.3.5.5.5.         KEY CONCLUSIONS

4.3.5.6.GLOBAL VIDEO STREAMING MARKET IN EDUCATION

4.3.5.6.1.      APPLICATION

4.3.5.6.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.6.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.6.4.         TOP PLAYERS & KEY PRODUCTS

4.3.5.6.5.         KEY CONCLUSIONS

4.3.5.7.GLOBAL VIDEO STREAMING MARKET IN GOVERNMENT

4.3.5.7.1.      APPLICATION

4.3.5.7.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.7.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.7.4.         TOP PLAYERS & KEY PRODUCTS

4.3.5.7.5.         KEY CONCLUSIONS

4.3.5.8.GLOBAL VIDEO STREAMING MARKET IN OTHERS (TRANSPORTATION & LOGISTICS, MANUFACTURING)

4.3.5.8.1.      APPLICATION

4.3.5.8.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.8.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.8.4.         TOP PLAYERS & KEY PRODUCTS

4.3.5.8.5.         KEY CONCLUSIONS

4.4.GLOBAL VIDEO STREAMING MARKET BY REVENUE MODEL

4.4.1.        MARKET DEFINITION AND SCOPE

4.4.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.4.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.4.4.        OPPORTUNITY MATRIX

4.4.5.        MARKET SEGMENTATION

4.4.5.1.GLOBAL RETAIL VIDEO STREAMING MARKET

4.4.5.1.1.         APPLICATION

4.4.5.1.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.4.5.1.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.4.5.1.4.         TOP PLAYERS & KEY PRODUCTS

4.4.5.1.5.         KEY CONCLUSIONS

4.4.5.2.GLOBAL SUBSCRIPTION VIDEO STREAMING MARKET

4.4.5.2.1.         APPLICATION

4.4.5.2.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.4.5.2.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.4.5.2.4.         TOP PLAYERS & KEY PRODUCTS

4.4.5.2.5.         KEY CONCLUSIONS

4.4.5.3.GLOBAL RENTAL VIDEO STREAMING MARKET

4.4.5.3.1.         APPLICATION

4.4.5.3.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.4.5.3.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.4.5.3.4.         TOP PLAYERS & KEY PRODUCTS

4.4.5.3.5.         KEY CONCLUSIONS

4.4.5.4.GLOBAL ADVERTISEMENT VIDEO STREAMING MARKET

4.4.5.4.1.         APPLICATION

4.4.5.4.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.4.5.4.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.4.5.4.4.         TOP PLAYERS & KEY PRODUCTS

4.4.5.4.5.         KEY CONCLUSIONS

4.5.GLOBAL VIDEO STREAMING MARKET BY SOLUTION TYPE

4.5.1.        MARKET DEFINITION AND SCOPE

4.5.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.5.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.5.4.        OPPORTUNITY MATRIX

4.5.5.        MARKET SEGMENTATION

4.5.5.1.GLOBAL PAY TV VIDEO STREAMING MARKET

4.5.5.1.1.         APPLICATION

4.5.5.1.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.5.5.1.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.5.5.1.4.         TOP PLAYERS & KEY PRODUCTS

4.5.5.1.5.         KEY CONCLUSIONS

4.5.5.2.GLOBAL OVER THE TOP (OTT) VIDEO STREAMING MARKET

4.5.5.2.1.         APPLICATION

4.5.5.2.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.5.5.2.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.5.5.2.4.         TOP PLAYERS & KEY PRODUCTS

4.5.5.2.5.         KEY CONCLUSIONS

4.5.5.3.GLOBAL INTERNET PROTOCOL TELEVISION VIDEO STREAMING MARKET

4.5.5.3.1.         APPLICATION

4.5.5.3.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.5.5.3.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.5.5.3.4.         TOP PLAYERS & KEY PRODUCTS

4.5.5.3.5.         KEY CONCLUSIONS

4.6.GLOBAL VIDEO STREAMING MARKET BY SERVICE

4.6.1.        MARKET DEFINITION AND SCOPE

4.6.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.6.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.6.4.        OPPORTUNITY MATRIX

4.6.5.        MARKET SEGMENTATION

4.6.5.1.GLOBAL VIDEO STREAMING TRAINING & SUPPORT SERVICE MARKET

4.6.5.1.1.         APPLICATION

4.6.5.1.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.6.5.1.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.6.5.1.4.         TOP PLAYERS & KEY PRODUCTS

4.6.5.1.5.         KEY CONCLUSIONS

4.6.5.2.GLOBAL VIDEO STREAMING CONSULTING SERVICE MARKET

4.6.5.2.1.         APPLICATION

4.6.5.2.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.6.5.2.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.6.5.2.4.         TOP PLAYERS & KEY PRODUCTS

4.6.5.2.5.         KEY CONCLUSIONS

4.6.5.3.GLOBAL VIDEO STREAMING MANAGED SERVICE MARKET

4.6.5.3.1.         APPLICATION

4.6.5.3.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.6.5.3.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.6.5.3.4.         TOP PLAYERS & KEY PRODUCTS

4.6.5.3.5.         KEY CONCLUSIONS

4.7.GLOBAL VIDEO STREAMING MARKET BY PLATFORM

4.7.1.        MARKET DEFINITION AND SCOPE

4.7.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.7.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.7.4.        OPPORTUNITY MATRIX

4.7.5.        MARKET SEGMENTATION

4.7.5.1.GLOBAL VIDEO STREAMING SMART TV MARKET

4.7.5.1.1.         APPLICATION

4.7.5.1.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.7.5.1.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.7.5.1.4.         TOP PLAYERS & KEY PRODUCTS

4.7.5.1.5.         KEY CONCLUSIONS

4.7.5.2.GLOBAL VIDEO STREAMING SMARTPHONES & TABLETS MARKET

4.7.5.2.1.         APPLICATION

4.7.5.2.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.7.5.2.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.7.5.2.4.         TOP PLAYERS & KEY PRODUCTS

4.7.5.2.5.         KEY CONCLUSIONS

4.7.5.3.GLOBAL VIDEO STREAMING LAPTOPS & DESKTOPS MARKET

4.7.5.3.1.         APPLICATION

4.7.5.3.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.7.5.3.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.7.5.3.4.         TOP PLAYERS & KEY PRODUCTS

4.7.5.3.5.         KEY CONCLUSIONS

4.7.5.4.GLOBAL VIDEO STREAMING GAMING CONSOLES MARKET

4.7.5.4.1.         APPLICATION

4.7.5.4.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.7.5.4.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.7.5.4.4.         TOP PLAYERS & KEY PRODUCTS

4.7.5.4.5.         KEY CONCLUSIONS

4.8.GLOBAL VIDEO STREAMING MARKET BY STREAMING TYPE

4.8.1.        MARKET DEFINITION AND SCOPE

4.8.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.8.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.8.4.        OPPORTUNITY MATRIX

4.8.5.        MARKET SEGMENTATION

4.8.5.1.GLOBAL LIVE VIDEO STREAMING MARKET

4.8.5.1.1.         APPLICATION

4.8.5.1.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.8.5.1.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.8.5.1.4.         TOP PLAYERS & KEY PRODUCTS

4.8.5.1.5.         KEY CONCLUSIONS

4.8.5.2.GLOBAL NON-LINEAR VIDEO STREAMING MARKET

4.8.5.2.1.         APPLICATION

4.8.5.2.2.         ADOPTION SCENARIO & MARKET DETERMINANTS

4.8.5.2.3.         MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.8.5.2.4.         TOP PLAYERS & KEY PRODUCTS

4.8.5.2.5.         KEY CONCLUSIONS

5.       COMPETITIVE LANDSCAPE

5.1. KEY STRATEGIES

5.1.1.        LIST OF MERGERS & ACQUISITIONS

5.1.2.        LIST OF JOINT VENTURES

5.1.3.        LIST OF PRODUCT LAUNCHES

5.1.4.        LIST OF PARTNERSHIPS

5.2. TOP 10 COMPANY ANALYSIS

6.       GEOGRAPHICAL ANALYSIS

6.1. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

6.2. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

6.3. OPPORTUNITY MATRIX

6.4.GLOBAL VIDEO STREAMING MARKET BY REGION 2014-2023 ($ MILLION)

6.4.1.      NORTH AMERICA

6.4.1.1.  INDUSTRIAL APPLICATION ANALYSIS 2014-2023 ($ MILLION)

6.4.1.2.  TOP COUNTRY ANALYSIS

6.4.1.2.1.      U.S.

6.4.1.2.1.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.1.2.1.2.   TOP PLAYERS & KEY PRODUCTS

6.4.1.2.1.3.   KEY CONCLUSIONS

6.4.1.2.2.      CANADA

6.4.1.2.2.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.1.2.2.2.   TOP PLAYERS & KEY PRODUCTS

6.4.1.2.2.3.   KEY CONCLUSIONS

6.4.2.      EUROPE

6.4.2.1.  INDUSTRY APPLICATION ANALYSIS 2014-2023 ($ MILLION)

6.4.2.2.  TOP COUNTRY ANALYSIS

6.4.2.2.1.      UK

6.4.2.2.1.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.1.2.   TOP PLAYERS & KEY PRODUCTS

6.4.2.2.1.3.   KEY CONCLUSIONS

6.4.2.2.2.      FRANCE

6.4.2.2.2.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.2.2.   TOP PLAYERS & KEY PRODUCTS

6.4.2.2.2.3.   KEY CONCLUSIONS

6.4.2.2.3.      GERMANY

6.4.2.2.3.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.3.2.   TOP PLAYERS & KEY PRODUCTS

6.4.2.2.3.3.   KEY CONCLUSIONS

6.4.2.2.4.      SPAIN

6.4.2.2.4.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.4.2.   TOP PLAYERS & KEY PRODUCTS

6.4.2.2.4.3.   KEY CONCLUSIONS

6.4.2.2.5.      REST OF EUROPE

6.4.2.2.5.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.5.2.   TOP PLAYERS & KEY PRODUCTS

6.4.2.2.5.3.   KEY CONCLUSIONS

6.4.3.      ASIA PACIFIC

6.4.3.1.  INDUSTRY APPLICATION ANALYSIS 2014-2023 ($ MILLION)

6.4.3.2.  TOP COUNTRY ANALYSIS

6.4.3.2.1.      CHINA

6.4.3.2.1.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.1.2.   TOP PLAYERS & KEY PRODUCTS

6.4.3.2.1.3.   KEY CONCLUSIONS

6.4.3.2.2.      INDIA

6.4.3.2.2.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.2.2.   TOP PLAYERS & KEY PRODUCTS

6.4.3.2.2.3.   KEY CONCLUSIONS

6.4.3.2.3.      JAPAN

6.4.3.2.3.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.3.2.   TOP PLAYERS & KEY PRODUCTS

6.4.3.2.3.3.   KEY CONCLUSIONS

6.4.3.2.4.      SOUTH KOREA

6.4.3.2.4.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.4.2.   TOP PLAYERS & KEY PRODUCTS

6.4.3.2.4.3.   KEY CONCLUSIONS

6.4.3.2.5.      REST OF ASIA PACIFIC

6.4.3.2.5.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.5.2.   TOP PLAYERS & KEY PRODUCTS

6.4.3.2.5.3.   KEY CONCLUSIONS

6.4.4.      ROW

6.4.4.1.  INDUSTRY APPLICATION ANALYSIS 2014-2023 ($ MILLION)

6.4.4.2.  TOP COUNTRY ANALYSIS

6.4.4.2.1.      LATIN AMERICA

6.4.4.2.1.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.4.2.1.2.   TOP PLAYERS & KEY PRODUCTS

6.4.4.2.1.3.   KEY CONCLUSIONS

6.4.4.2.2.      MIDDLE EAST & AFRICA

6.4.4.2.2.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.4.2.2.2.   TOP PLAYERS & KEY PRODUCTS

6.4.4.2.2.3.   KEY CONCLUSIONS

7.       COMPANY PROFILES

7.1. ADOBE SYSTEMS INC.

7.1.1.        OVERVIEW

7.1.2.        PRODUCT PORTFOLIO

7.1.3.        KEY INNOVATION SECTOR

7.1.4.        STRATEGIC INITIATIVES

7.1.5.        SCOT ANALYSIS

7.1.6.        STRATEGIC ANALYSIS

7.2. AKAMAI TECHNOLOGIES INC.

7.2.1.        OVERVIEW

7.2.2.        PRODUCT PORTFOLIO

7.2.3.        KEY INNOVATION SECTOR

7.2.4.        STRATEGIC INITIATIVES

7.2.5.        SCOT ANALYSIS

7.2.6.        STRATEGIC ANALYSIS

7.3. AMAZON WEB SERVICES

7.3.1.        OVERVIEW

7.3.2.        PRODUCT PORTFOLIO

7.3.3.        KEY INNOVATION SECTOR

7.3.4.        STRATEGIC INITIATIVES

7.3.5.        SCOT ANALYSIS

7.3.6.        STRATEGIC ANALYSIS

7.4. APPLE INC.

7.4.1.        OVERVIEW

7.4.2.        PRODUCT PORTFOLIO

7.4.3.        KEY INNOVATION SECTOR

7.4.4.        STRATEGIC INITIATIVES

7.4.5.        SCOT ANALYSIS

7.4.6.        STRATEGIC ANALYSIS

7.5. AT&T INC.

7.5.1.        OVERVIEW

7.5.2.        PRODUCT PORTFOLIO

7.5.3.        KEY INNOVATION SECTOR

7.5.4.        STRATEGIC INITIATIVES

7.5.5.        SCOT ANALYSIS

7.5.6.        STRATEGIC ANALYSIS

7.6. AVVASI INC.

7.6.1.        OVERVIEW

7.6.2.        PRODUCT PORTFOLIO

7.6.3.        KEY INNOVATION SECTOR

7.6.4.        STRATEGIC INITIATIVES

7.6.5.        SCOT ANALYSIS

7.6.6.        STRATEGIC ANALYSIS

7.7. CISCO SYSTEMS INC.

7.7.1.        OVERVIEW

7.7.2.        PRODUCT PORTFOLIO

7.7.3.        KEY INNOVATION SECTOR

7.7.4.        STRATEGIC INITIATIVES

7.7.5.        SCOT ANALYSIS

7.7.6.        STRATEGIC ANALYSIS

7.8. GOOGLE INC.

7.8.1.        OVERVIEW

7.8.2.        PRODUCT PORTFOLIO

7.8.3.        KEY INNOVATION SECTOR

7.8.4.        STRATEGIC INITIATIVES

7.8.5.        SCOT ANALYSIS

7.8.6.        STRATEGIC ANALYSIS

7.9. HBO

7.9.1.        OVERVIEW

7.9.2.        PRODUCT PORTFOLIO

7.9.3.        KEY INNOVATION SECTOR

7.9.4.        STRATEGIC INITIATIVES

7.9.5.        SCOT ANALYSIS

7.9.6.        STRATEGIC ANALYSIS

7.10.                  HULU

7.10.1.    OVERVIEW

7.10.2.    PRODUCT PORTFOLIO

7.10.3.    KEY INNOVATION SECTOR

7.10.4.    STRATEGIC INITIATIVES

7.10.5.    SCOT ANALYSIS

7.10.6.    STRATEGIC ANALYSIS

7.11.                  IBM CORPORATION

7.11.1.    OVERVIEW

7.11.2.    PRODUCT PORTFOLIO

7.11.3.    KEY INNOVATION SECTOR

7.11.4.    STRATEGIC INITIATIVES

7.11.5.    SCOT ANALYSIS

7.11.6.    STRATEGIC ANALYSIS

7.12.                  MICROSOFT CORPORATION

7.12.1.    OVERVIEW

7.12.2.    PRODUCT PORTFOLIO

7.12.3.    KEY INNOVATION SECTOR

7.12.4.    STRATEGIC INITIATIVES

7.12.5.    SCOT ANALYSIS

7.12.6.    STRATEGIC ANALYSIS

7.13.                  NETFLIX INC.

7.13.1.    OVERVIEW

7.13.2.    PRODUCT PORTFOLIO

7.13.3.    KEY INNOVATION SECTOR

7.13.4.    STRATEGIC INITIATIVES

7.13.5.    SCOT ANALYSIS

7.13.6.    STRATEGIC ANALYSIS

7.14.                  ORACLE CORPORATION

7.14.1.    OVERVIEW

7.14.2.    PRODUCT PORTFOLIO

7.14.3.    KEY INNOVATION SECTOR

7.14.4.    STRATEGIC INITIATIVES

7.14.5.    SCOT ANALYSIS

7.14.6.    STRATEGIC ANALYSIS

7.15.                  STARZ INC.

7.15.1.    OVERVIEW

7.15.2.    PRODUCT PORTFOLIO

7.15.3.    KEY INNOVATION SECTOR

7.15.4.    STRATEGIC INITIATIVES

7.15.5.    SCOT ANALYSIS

7.15.6.    STRATEGIC ANALYSIS

LIST OF TABLES

1.       GLOBAL VIDEO STREAMING MARKET BY DEPLOYMENT TYPE 2014-2023 ($ MILLION)

2.       GLOBAL CLOUD-BASED VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

3.       GLOBAL ON PREMISE VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

4.       GLOBAL VIDEO STREAMING MARKET BY USER TYPE 2014-2023 ($ MILLION)

5.       GLOBAL VIDEO STREAMING MARKET IN LARGE ENTERPRISES BY GEOGRAPHY 2014-2023 ($ MILLION)

6.       GLOBAL VIDEO STREAMING MARKET IN SMALL & MEDIUM ENTERPRISES BY GEOGRAPHY 2014-2023 ($ MILLION)

7.       GLOBAL VIDEO STREAMING MARKET IN SMALL OFFICE HOUSES BY GEOGRAPHY 2014-2023 ($ MILLION)

8.       GLOBAL VIDEO STREAMING MARKET BY INDUSTRY 2014-2023 ($ MILLION)

9.       GLOBAL VIDEO STREAMING MARKET IN RETAIL BY GEOGRAPHY 2014-2023 ($ MILLION)

10.   GLOBAL VIDEO STREAMING MARKET IN MEDIA & ENTERTAINMENT BY GEOGRAPHY 2014-2023 ($ MILLION)

11.   GLOBAL VIDEO STREAMING MARKET IN BFSI (BANKING, FINANCIAL SERVICES & INSURANCE) BY GEOGRAPHY 2014-2023 ($ MILLION)

12.   GLOBAL VIDEO STREAMING MARKET IN HEALTHCARE BY GEOGRAPHY 2014-2023 ($ MILLION)

13.   GLOBAL VIDEO STREAMING MARKET IN IT & TELECOM BY GEOGRAPHY 2014-2023 ($ MILLION)

14.   GLOBAL VIDEO STREAMING MARKET IN EDUCATION BY GEOGRAPHY 2014-2023 ($ MILLION)

15.   GLOBAL VIDEO STREAMING MARKET IN GOVERNMENT BY GEOGRAPHY 2014-2023 ($ MILLION)

16.   GLOBAL VIDEO STREAMING MARKET IN OTHERS (TRANSPORTATION & LOGISTICS, MANUFACTURING) BY GEOGRAPHY 2014-2023 ($ MILLION)

17.   GLOBAL VIDEO STREAMING MARKET BY REVENUE MODEL 2014-2023 ($ MILLION)

18.   GLOBAL RETAIL VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

19.   GLOBAL SUBSCRIPTION VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

20.   GLOBAL RENTAL VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

21.   GLOBAL ADVERTISEMENT VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

22.   GLOBAL VIDEO STREAMING MARKET BY SOLUTION TYPE 2014-2023 ($ MILLION)

23.   GLOBAL PAY TV VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

24.   GLOBAL OVER THE TOP (OTT) VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

25.   GLOBAL INTERNET PROTOCOL TELEVISION VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

26.   GLOBAL VIDEO STREAMING MARKET BY SERVICE 2014-2023 ($ MILLION)

27.   GLOBAL VIDEO STREAMING TRAINING & SUPPORT SERVICE MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

28.   GLOBAL VIDEO STREAMING CONSULTING SERVICE MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

29.   GLOBAL VIDEO STREAMING MANAGED SERVICE MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

30.   GLOBAL VIDEO STREAMING MARKET BY PLATFORM 2014-2023 ($ MILLION)

31.   GLOBAL VIDEO STREAMING SMART TV MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

32.   GLOBAL VIDEO STREAMING SMARTPHONES & TABLETS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

33.   GLOBAL VIDEO STREAMING LAPTOPS & DESKTOPS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

34.   GLOBAL VIDEO STREAMING GAMING CONSOLES MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

35.   GLOBAL VIDEO STREAMING MARKET BY STREAMING TYPE 2014-2023 ($ MILLION)

36.   GLOBAL LIVE VIDEO STREAMING SMART TV MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

37.   GLOBAL NON-LINEAR VIDEO STREAMING MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

38.   NORTH AMERICA VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

39.   EUROPE VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

40.   ASIA PACIFIC VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

41.   REST OF THE WORLD VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

LIST OF FIGURES

1.       GLOBAL CLOUD-BASED VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

2.       GLOBAL ON PREMISE VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

3.       GLOBAL VIDEO STREAMING MARKET IN LARGE ENTERPRISES 2014-2023 ($ MILLION)

4.       GLOBAL VIDEO STREAMING MARKET IN SMALL & MEDIUM ENTERPRISES 2014-2023 ($ MILLION)

5.       GLOBAL VIDEO STREAMING MARKET IN SMALL OFFICE HOUSES 2014-2023 ($ MILLION)

6.       GLOBAL VIDEO STREAMING MARKET IN RETAIL 2014-2023 ($ MILLION)

7.       GLOBAL VIDEO STREAMING MARKET IN MEDIA & ENTERTAINMENT 2014-2023 ($ MILLION)

8.       GLOBAL VIDEO STREAMING MARKET IN BFSI (BANKING, FINANCIAL SERVICES & INSURANCE) 2014-2023 ($ MILLION)

9.       GLOBAL VIDEO STREAMING MARKET IN HEALTHCARE 2014-2023 ($ MILLION)

10.   GLOBAL VIDEO STREAMING MARKET IN IT & TELECOM 2014-2023 ($ MILLION)

11.   GLOBAL VIDEO STREAMING MARKET IN EDUCATION 2014-2023 ($ MILLION)

12.   GLOBAL VIDEO STREAMING MARKET IN GOVERNMENT 2014-2023 ($ MILLION)

13.   GLOBAL VIDEO STREAMING MARKET IN OTHERS (TRANSPORTATION & LOGISTICS, MANUFACTURING) 2014-2023 ($ MILLION)

14.   GLOBAL RETAIL VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

15.   GLOBAL SUBSCRIPTION VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

16.   GLOBAL RENTAL VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

17.   GLOBAL ADVERTISEMENT VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

18.   GLOBAL PAY TV VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

19.   GLOBAL OVER THE TOP (OTT) VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

20.   GLOBAL INTERNET PROTOCOL TELEVISION VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

21.   GLOBAL VIDEO STREAMING TRAINING & SUPPORT SERVICE MARKET 2014-2023 ($ MILLION)

22.   GLOBAL VIDEO STREAMING CONSULTING SERVICE MARKET 2014-2023 ($ MILLION)

23.   GLOBAL VIDEO STREAMING MANAGED SERVICE MARKET 2014-2023 ($ MILLION)

24.   GLOBAL VIDEO STREAMING SMART TV MARKET 2014-2023 ($ MILLION)

25.   GLOBAL VIDEO STREAMING SMARTPHONES & TABLETS MARKET 2014-2023 ($ MILLION)

26.   GLOBAL VIDEO STREAMING LAPTOPS & DESKTOPS MARKET 2014-2023 ($ MILLION)

27.   GLOBAL VIDEO STREAMING GAMING CONSOLES MARKET 2014-2023 ($ MILLION)

28.   GLOBAL LIVE VIDEO STREAMING SMART TV MARKET 2014-2023 ($ MILLION)

29.   GLOBAL NON-LINEAR VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

30.   UNITED STATES (U.S.) VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

31.   CANADA VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

32.   UNITED KINGDOM (UK) VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

33.   FRANCE VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

34.   GERMANY VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

35.   SPAIN VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

36.   ROE VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

37.   INDIA VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

38.   CHINA VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

39.   JAPAN VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

40.   SOUTH KOREA VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

41.   ROAPAC VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

42.   LATIN AMERICA VIDEO STREAMING MARKET 2014-2023 ($ MILLION)

43.   MENA VIDEO STREAMING MARKET 2014-2023 ($ MILLION)1.       INTRODUCTION

1.1. EXECUTIVE SUMMARY

1.2. ESTIMATION METHODOLOGY

2.       MARKET OVERVIEW

2.1. GLOBAL VIDEO STREAMING MARKET: EVOLUTION & TRANSITION

2.2. MARKET DEFINITION & SCOPE

2.3. INDUSTRY STRUCTURE

2.4. TOTAL MARKET ANALYSIS

2.4.1.        TOP 5 FINDINGS

2.4.2.        TOP 5 OPPORTUNITY MARKETS

2.4.3.        TOP 5 COMPANIES

2.4.4.        TOP 3 COMPETITIVE STRATEGIES

2.5. ESTIMATION ANALYSIS

2.6. STRATEGIC ANALYSIS

2.6.1.        INVESTMENT VS. ADOPTION MODEL

2.6.2.        360-DEGREE INDUSTRY ANALYSIS

2.6.3.        PORTERS 5 FORCE MODEL

2.6.4.        SEE-SAW ANALYSIS

2.6.5.        CONSUMER ANALYSIS AND KEY BUYING CRITERIA

2.7. COMPETITIVE ANALYSIS

2.7.1.        KEY STRATEGIES & ANALYSIS

2.7.2.        MARKET SHARE ANALYSIS

2.7.3.        TOP COMPANY ANALYSIS

2.8. STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS

2.8.1.        INVESTMENT OPPORTUNITIES BY REGIONS

2.8.2.        OPPORTUNITIES IN EMERGING APPLICATIONS

2.8.3.        INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT

3.       MARKET DETERMINANTS

3.1. MARKET DRIVERS

3.1.1.        INCREASING DEMAND FOR REAL-TIME VIDEO STREAMING ON SOCIAL MEDIA.

3.1.2.        ADVANCEMENTS IN VIDEO STREAMING

3.1.3.        INCREASING DEMAND FOR OTT (OVER THE TOP) SOLUTION

3.1.4.        INCREASING SMARTPHONE PENETRATION ACROSS THE GLOBE.

3.2. MARKET RESTRAINTS

3.2.1.        PROBLEMS REGARDING INTERNET CONNECTIVITY

3.2.2.        HIGH COST ASSOCIATED WITH VIDEO STREAMING SOLUTIONS

3.3. MARKET OPPORTUNITIES

3.3.1.        INCREASING DEMAND IN MEDIA & ENTERTAINMENT INDUSTRY

3.3.2.        INCREASING DEMAND IN DEVELOPING COUNTRIES

3.4.   MARKET CHALLENGES

3.4.1.        LACK OF SKILLED PROFESSIONALS

3.4.2.        HIGH CAPITAL INVESTMENT

4.       MARKET SEGMENTATION

4.1.GLOBAL VIDEO STREAMING MARKET BY DEPLOYMENT TYPE

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