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Home » ICT » ICT Services » IIC-5750617
  • Global Video Streaming Market Insights, Opportunity Analysis, Market Shares and Forecast, 2017 -2023

  • Publish: May 2017 | Report Code: IIC-5750617

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Video streaming market comprises of multimedia that is continuously received by and offered to the end-user by a provider. The growing trend in the global video streaming market is the expanding adoption of streaming in various segments. It is estimated that during 2017, the total bandwidth which is devoted to video traffic is believed to comprise of approximately 74% of the overall internet use. On the back of these points the global video streaming market is expected to see good growth during the forecast period (2016-2023).

The growing internet users specially youths are attracted to videos which indicate a bright future for the video streaming market. On key platforms like Snapchat and Facebook, the users usually view more than 10 billion and 8 billion video views respectively from approximately 500 million key viewers each day. Such a market size is huge and illustrates significant growth opportunities for the video streaming companies in the global video streaming market. The global video streaming market is expected to grow with the CAGR of approximately 18.6% during the forecast period (2016-2023). Key factors driving the global video streaming market includes:

  • Increasing demand for real-time video streaming on social media.
  • Advancements in video streaming
  • increasing demand for OTT (over the top) solution
  • Increasing smartphone penetration across the globe.





Video streaming is a kind of media streaming through which the data from the video file constantly get delivered via internet medium to a remote user. Live streaming is internet content delivered in real-time as event happens such as live television broadcast. Live streaming requires a form of source media, an encoder to digitize the content, a media publisher and a content delivery network to distribute the content. The market growth is primarily driven by the increasing demand for media streaming due to increasing adoption of smartphones across the globe. According to Digital Gov., Constant smartphones demand as the leading mobile platform, particularly in the United States was approx. 77% smartphone penetration in 2015. In 2015, there were around 186.3 million people in the U.S., owning a smartphones (i.e. 76.6% mobile market penetration). Furthermore, In Korea, approx. 88% of adults in 2015 had a smartphone that is more than double in the worldwide median average of 43%. The annual global IP traffic is expected to reach to 2.3 zettabytes which was accounted at around 1000 exabytes in 2016.  The demand for the devices which are used to access digital content have increased and that has also ramped up the group of platforms through which a user can stream video and audio content. Over-the-top (OTT) service providers such as YouTube and subscription basis digital content providers i.e. Spotify have also acted as a facilitator in the growth of video/audio data streaming. Worldwide video and audio traffic combined is estimated to reach approx. 82% of all internet traffic by 2018. Furthermore, increasing demand for OTT (over the top) solution and increasing demand for real-time video streaming on social media are further driving the market growth. However, problems regarding internet connectivity and high cost of video streaming solution are the major factors which are restricting the growth in market. The market has good opportunity in near future due to increasing demand in media & entertainment industry and increasing demand in developing countries such as China, India, and Brazil etc.

Source: OBRC Analysis

The global video streaming market is segmented on the basis of deployment type, user type, industry, revenue model, solution type, service, and platform and streaming type.

On the basis of deployment type, the market is further segmented into:

  • Cloud-based
  • On premise



 On the basis of user type, the market is further segmented into:

  • Large enterprises
  • Small & medium enterprises
  • Small office houses.




On the basis of industry verticals segment, the market is further segmented into:

  • Retail
  • Media & entertainment
  • BFSI, healthcare
  • IT & telecom
  • Education
  • Government
  • Others








On the basis of revenue model segment, the market is further segmented into:

  • Retail
  • Subscription
  • Rental
  • Advertisement





 On the basis of solution type segment, the market is further segmented into:

  • Pay TV
  • Over the top (OTT)
  • Internet protocol television




 On the basis of service segment, the market is further segmented into:

  • Training & support service
  • Consulting service
  • Managed service




On the basis of platform segment, the market is further segmented into:

  • Smart TV
  • Smartphones & tablets
  • Laptops & desktop
  • Gaming consoles





On the basis of streaming type, the market is further segmented into:

  • Live video streaming
  • Non-linear video streaming.



The revenue for the above industrial verticals are specific to the video streaming market. However, the total revenue of these applications in general has been excluded from the scope of the report. Also, the total market revenue has been calculated by summing up deployment type, user type, revenue model, solution type, service, platform and streaming type.

Geographically, the global video streaming market has been segmented on the basis of four major region, which include:

  • North America (U.S. & Canada)
  • Asia Pacific (China, India, Japan, RoAPAC)
  • Europe (UK, France, Germany, RoE)
  • Rest of World





 North America has witnessed an increasing adoption of video streaming solutions due to increasing adoption of digital technology across various industries such as media & entertainment and retail sector.  Asia Pacific is expected to show potential growth in the forecast period (2016-2023) due to rising demand for constant data streaming without downloading according to the user's convenience and time. Furthermore, increasing access to the internet and multimedia devices in China and India, an increase in the number of consumers watching digital videos on demand has been observed which leads to a sharp rise in online video traffic in the region. The government of China is focusing to introduce state-owned video streaming service which can control piracy as well as provide cost-effective technique for users to access premium (video) content.

The major market players of the global video streaming market are:

  • Amazon Web Services
  • Apple Inc.
  • Cisco Systems Inc.
  • Google Inc.
  • IBM Corporation
  • Microsoft Corporation
  • Netflix Inc.
  • Oracle Corporation









Detailed analysis of these companies provided in this report comprises Overview, SCOT Analysis, Product Portfolio, Strategic Initiative and Strategic Analysis.

These companies using various strategies such as merger & acquisition, collaboration, partnership and product launching.

Acquisitions, partnership and product launches etc. are some key strategies adopted by the major players to gain competitive advantage. For instance:

On Jan 2016, IBM acquired U stream, a cloud-based live video streaming provider to fuel cloud based video service across sectors such as media & entertainment, education, retail and government services. According to IBM, this acquisition will allow to maintain a dominating position in cloud platform. The clients will also be able to take benefit of each process of the video life cycle by advances in digital access, visual analytics, customization etc. With this, the company will also be able to provide constant delivery of video content globally.

Why to buy the report:

This report:-

  • Provides you the business strategies adopted by market players such as acquisition. For example: on Jan 2016, IBM acquired U stream, a cloud-based live video streaming provider to fuel cloud based video service across sectors such as media & entertainment, education, retail and government services.
  • Provides in detail the different segments such deployment type, user type, industry, revenue model, solution type, service, and platform and streaming type which are affecting the video streaming market.
  • Provides you the patent analysis of the video streaming market.
  • Identifies and helps you to understand the strength, opportunities, challenges and threats of the video streaming market.
  • Provides revenues of major players of the market such as Amazon Web Services and Apple Inc.
  • Provides you with insight of various regulatory policies which are affecting the global video streaming market.







How we are different from others:

At Occam’s we provide an extensive portfolio which is comprehensive market analysis along with the market size, market share, and market segmentations. Our report on video streaming   market offers the longest chain of market segmentation covering major market segmentation based on deployment type, user type, industry, revenue model, solution type, service, platform and streaming type  The report tracks the major market trends in the global  video streaming market  such as adoption of streaming all through the board and so on. For each market segments covered in global video streaming report, we provide opportunity matrix, and DRO analysis, that enable the clear growth assessment across each market segment. The report discusses competitive landscape of the video streaming industry, with giving extensive strategy analysis of more than 15 companies. Moreover, the report discusses various models such as 360 degree analysis, See Saw analysis, and Porter five force model and so on. For the high level analysis in the report we provide a comparative analysis of historic and current year data. 

Key Findings of the global video streaming market:

  • The biggest trend in the global video streaming market is the expanding adoption of streaming all through the board.
  • North America is anticipated to account the largest revenue share in 2016.
  • Asia Pacific is expected to show potential growth in the forecast period.
  • Increasing government support.
  • Acquisition is the key strategy adopted by the various market players of global video streaming market.

1.       INTRODUCTION

1.1. EXECUTIVE SUMMARY

1.2. ESTIMATION METHODOLOGY

2.       MARKET OVERVIEW

2.1. GLOBAL  VIDEO STREAMING MARKET : EVOLUTION & TRANSITION

2.2. MARKET DEFINITION & SCOPE

2.3. INDUSTRY STRUCTURE

2.4. REGULATORY FRAMEWORK

2.5. TOTAL MARKET ANALYSIS

2.5.1.        TOP 5 FINDINGS

2.5.2.        TOP 5 OPPORTUNITY MARKETS

2.5.3.        TOP 5 COMPANIES

2.5.4.        TOP 3 COMPETITIVE STRATEGIES

2.6. ESTIMATION ANALYSIS

2.7. STRATEGIC ANALYSIS

2.7.1.        INVESTMENT VS. ADOPTION MODEL

2.7.2.        360-DEGREE INDUSTRY ANALYSIS

2.7.3.        PORTERS 5 FORCE MODEL

2.7.4.        SEE-SAW ANALYSIS

2.7.5.        CONSUMER ANALYSIS AND KEY BUYING CRITERIA

2.8. COMPETITIVE ANALYSIS

2.8.1.        KEY STRATEGIES & ANALYSIS

2.8.2.        MARKET SHARE ANALYSIS & TOP COMPANY ANALYSIS

2.9. STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS

2.9.1.        INVESTMENT OPPORTUNITIES BY REGIONS

2.9.2.        OPPORTUNITIES IN EMERGING APPLICATIONS

2.9.3.        INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT

3.       MARKET DETERMINANTS

3.1. MARKET DRIVERS

3.1.1.        INCREASING DEMAND FOR REAL-TIME VIDEO STREAMING ON SOCIAL MEDIA.

3.1.2.        ADVANCEMENTS IN VIDEO STREAMING

3.1.3.        INCREASING DEMAND FOR OTT (OVER THE TOP) SOLUTION

3.1.4.        INCREASING SMARTPHONE PENETRATION ACROSS THE GLOBE.

3.2. MARKET RESTRAINTS

3.2.1.        PROBLEMS REGARDING INTERNET CONNECTIVITY

3.2.2.        HIGH COST ASSOCIATED WITH VIDEO STREAMING SOLUTIONS

3.3. MARKET OPPORTUNITIES

3.3.1.        INCREASING DEMAND IN MEDIA & ENTERTAINMENT INDUSTRY

3.3.2.        INCREASING DEMAND IN DEVELOPING COUNTRIES

3.4.   MARKET CHALLENGES

3.4.1.        LACK OF SKILLED PROFESSIONALS

3.4.2.        HIGH CAPITAL INVESTMENT

 

4.       GLOBAL VIDEO STREAMING MARKET BY STREAMING TYPE

4.1. MARKET DEFINITION AND SCOPE

4.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.4.  OPPORTUNITY MATRIX

4.5. MARKET SEGMENTATION

4.5.1.      GLOBAL   LIVE VIDEO STREAMING MARKET

4.5.1.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

4.5.1.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

4.5.1.3.  KEY PLAYERS & KEY PRODUCTS

4.5.1.4.  KEY CONCLUSIONS

4.5.2.      GLOBAL    NON-LINEAR VIDEO STREAMING MARKET

4.5.2.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

4.5.2.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

4.5.2.3.  KEY PLAYERS & KEY PRODUCTS

4.5.2.4.  KEY CONCLUSIONS

 

5.       GLOBAL VIDEO STREAMING MARKET BY SOLUTION

5.1. MARKET DEFINITION AND SCOPE

5.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

5.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

5.4.  OPPORTUNITY MATRIX

5.5. MARKET SEGMENTATION

5.5.1.      GLOBAL PAY TV MARKET

5.5.1.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

5.5.1.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

5.5.1.3.  KEY PLAYERS & KEY PRODUCTS

5.5.1.4.  KEY CONCLUSIONS

5.5.2.      GLOBAL INTERNET PROTOCOL TV MARKET

5.5.2.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

5.5.2.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

5.5.2.3.  KEY PLAYERS & KEY PRODUCTS

5.5.2.4.  KEY CONCLUSIONS

5.5.3.      GLOBAL OVER THE TOP (OTT) MARKET

5.5.3.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

5.5.3.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

5.5.3.3.  KEY PLAYERS & KEY PRODUCTS

5.5.3.4.  KEY CONCLUSIONS

 

6.       GLOBAL VIDEO STREAMING MARKET BY SERVICES

6.1. MARKET DEFINITION AND SCOPE

6.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

6.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

6.4.  OPPORTUNITY MATRIX

6.5. MARKET SEGMENTATION

6.5.1.      GLOBAL TRAINING AND SUPPORT MARKET

6.5.1.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

6.5.1.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

6.5.1.3.  KEY PLAYERS & KEY PRODUCTS

6.5.1.4.  KEY CONCLUSIONS

6.5.2.      GLOBAL CONSULTING AND MANAGED SERVICES MARKET

6.5.2.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

6.5.2.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

6.5.2.3.  KEY PLAYERS & KEY PRODUCTS

6.5.2.4.  KEY CONCLUSIONS

7.       GLOBAL VIDEO STREAMING MARKET BY PLATFORM TYPE

7.1. MARKET DEFINITION AND SCOPE

7.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

7.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

7.4.  OPPORTUNITY MATRIX

7.5. MARKET SEGMENTATION

7.5.1.      GLOBAL LAPTOPS AND DESKTOPS MARKET

7.5.1.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

7.5.1.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

7.5.1.3.  KEY PLAYERS & KEY PRODUCTS

7.5.1.4.  KEY CONCLUSIONS

7.5.2.      GLOBAL SMARTPHONES AND TABLETS MARKET

7.5.2.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

7.5.2.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

7.5.2.3.  KEY PLAYERS & KEY PRODUCTS

7.5.2.4.  KEY CONCLUSIONS

7.5.3.      GLOBAL SMART TV MARKET

7.5.3.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

7.5.3.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

7.5.3.3.  KEY PLAYERS & KEY PRODUCTS

7.5.3.4.  KEY CONCLUSIONS

7.5.4.      GLOBAL GAMING CONSOLES MARKET

7.5.4.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

7.5.4.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

7.5.4.3.  KEY PLAYERS & KEY PRODUCTS

7.5.4.4.  KEY CONCLUSIONS

8.       GLOBAL VIDEO STREAMING MARKET BY USER TYPE

8.1. MARKET DEFINITION AND SCOPE

8.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

8.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

8.4.  OPPORTUNITY MATRIX

8.5. MARKET SEGMENTATION

8.5.1.      GLOBAL LARGE ENTERPRISES MARKET

8.5.1.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

8.5.1.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

8.5.1.3.  KEY PLAYERS & KEY PRODUCTS

8.5.1.4.  KEY CONCLUSIONS

8.5.2.      GLOBAL SMALL AND MEDIUM ENTERPRISES (SME) MARKET

8.5.2.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

8.5.2.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

8.5.2.3.  KEY PLAYERS & KEY PRODUCTS

8.5.2.4.  KEY CONCLUSIONS

8.5.3.      GLOBAL SMALL OFFICE HOUSES MARKET

8.5.3.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

8.5.3.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

8.5.3.3.  KEY PLAYERS & KEY PRODUCTS

8.5.3.4.  KEY CONCLUSIONS

9.       GLOBAL VIDEO STREAMING MARKET BY DEPLOYMENT TYPE

9.1. MARKET DEFINITION AND SCOPE

9.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

9.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

9.4.  OPPORTUNITY MATRIX

9.5. MARKET SEGMENTATION

9.5.1.      GLOBAL CLOUD MARKET

9.5.1.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

9.5.1.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

9.5.1.3.  KEY PLAYERS & KEY PRODUCTS

9.5.1.4.  KEY CONCLUSIONS

9.5.2.      GLOBAL ON-PREMISES MARKET

9.5.2.1.  ADOPTION SCENARIO & MARKET DETERMINANTS

9.5.2.2.  MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

9.5.2.3.  KEY PLAYERS & KEY PRODUCTS

9.5.2.4.  KEY CONCLUSIONS

10.   GLOBAL VIDEO STREAMING MARKET BY REVENUE MODEL

10.1.                  MARKET DEFINITION AND SCOPE

10.2.                  DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

10.3.                  COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

10.4.                   OPPORTUNITY MATRIX

10.5.                  MARKET SEGMENTATION

10.5.1.  GLOBAL SUBSCRIPTION MARKET

10.5.1.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

10.5.1.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

10.5.1.3.             KEY PLAYERS & KEY PRODUCTS

10.5.1.4.             KEY CONCLUSIONS

10.5.2.  GLOBAL RENTAL MARKET

10.5.2.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

10.5.2.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

10.5.2.3.             KEY PLAYERS & KEY PRODUCTS

10.5.2.4.             KEY CONCLUSIONS

10.5.3.  GLOBAL RETAIL MARKET

10.5.3.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

10.5.3.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

10.5.3.3.             KEY PLAYERS & KEY PRODUCTS

10.5.3.4.             KEY CONCLUSIONS

10.5.4.  GLOBAL ADVERTISEMENT MARKET

10.5.4.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

10.5.4.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

10.5.4.3.             KEY PLAYERS & KEY PRODUCTS

10.5.4.4.             KEY CONCLUSIONS

11.   GLOBAL VIDEO STREAMING MARKET BY INDUSTRY TYPE

11.1.                  MARKET DEFINITION AND SCOPE

11.2.                  DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

11.3.                  COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

11.4.                   OPPORTUNITY MATRIX

11.5.                  MARKET SEGMENTATION

11.5.1.  GLOBAL BFSI MARKET

11.5.1.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

11.5.1.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

11.5.1.3.             KEY PLAYERS & KEY PRODUCTS

11.5.1.4.             KEY CONCLUSIONS

11.5.2.  GLOBAL MEDIA AND ENTERTAINMENT MARKET

11.5.2.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

11.5.2.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

11.5.2.3.             KEY PLAYERS & KEY PRODUCTS

11.5.2.4.             KEY CONCLUSIONS

11.5.3.  GLOBAL RETAIL MARKET

11.5.3.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

11.5.3.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

11.5.3.3.             KEY PLAYERS & KEY PRODUCTS

11.5.3.4.             KEY CONCLUSIONS

11.5.4.  GLOBAL EDUCATION MARKET

11.5.4.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

11.5.4.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

11.5.4.3.             KEY PLAYERS & KEY PRODUCTS

11.5.4.4.             KEY CONCLUSIONS

11.5.5.  GLOBAL IT AND TELECOM MARKET

11.5.5.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

11.5.5.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

11.5.5.3.             KEY PLAYERS & KEY PRODUCTS

11.5.5.4.             KEY CONCLUSIONS

11.5.6.  GLOBAL HEALTHCARE MARKET

11.5.6.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

11.5.6.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

11.5.6.3.             KEY PLAYERS & KEY PRODUCTS

11.5.6.4.             KEY CONCLUSIONS

11.5.7.  GLOBAL GOVERNMENT MARKET

11.5.7.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

11.5.7.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

11.5.7.3.             KEY PLAYERS & KEY PRODUCTS

11.5.7.4.             KEY CONCLUSIONS

11.5.8.  GLOBAL OTHERS MARKET

11.5.8.1.             ADOPTION SCENARIO & MARKET DETERMINANTS

11.5.8.2.             MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

11.5.8.3.             KEY PLAYERS & KEY PRODUCTS

11.5.8.4.             KEY CONCLUSIONS

12.   COMPETITIVE LANDSCAPE

12.1.                  KEY STRATEGIES

12.1.1.   LIST OF MERGERS AND ACQUISITION

12.1.2.   LIST OF JOINT VENTURES

12.1.3.   LIST OF PRODUCT LAUNCHES

12.1.4.   LIST OF PARTNERSHIPS

13.   GEOGRAPHIC ANALYSIS

13.1.                  DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

13.2.                  COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

13.3.                  OPPORTUNITY MATRIX

13.4.                  GLOBAL VIDEO STREAMING MARKET BY REGION 2015-2024 ($ MILLION)

13.4.1.  NORTH AMERICA

13.4.1.1.             INDUSTRY ANALYSIS 2015-2024 ($ MILLION)

13.4.1.2.             TOP COUNTRY ANALYSIS

13.4.1.2.1.  U.S.

13.4.1.2.1.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.1.2.1.2.           KEY PLAYERS & KEY PRODUCTS

13.4.1.2.1.3.           KEY CONCLUSIONS

13.4.1.2.2.  CANADA

13.4.1.2.2.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.1.2.2.2.           KEY PLAYERS & KEY PRODUCTS

13.4.1.2.2.3.           KEY CONCLUSIONS

13.4.2.  EUROPE

13.4.2.1.             INDUSTRY ANALYSIS 2015-2024 ($ MILLION)

13.4.2.2.             TOP COUNTRY ANALYSIS

13.4.2.2.1.  UK

13.4.2.2.1.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.2.2.1.2.           KEY PLAYERS & KEY PRODUCTS

13.4.2.2.1.3.           KEY CONCLUSIONS

13.4.2.2.2.  FRANCE

13.4.2.2.2.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.2.2.2.2.           KEY PLAYERS & KEY PRODUCTS

13.4.2.2.2.3.           KEY CONCLUSIONS

13.4.2.2.3.  GERMANY

13.4.2.2.3.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.2.2.3.2.           KEY PLAYERS & KEY PRODUCTS

13.4.2.2.3.3.           KEY CONCLUSIONS

13.4.2.2.4.  SPAIN

13.4.2.2.4.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.2.2.4.2.           KEY PLAYERS & KEY PRODUCTS

13.4.2.2.4.3.           KEY CONCLUSIONS

13.4.2.2.5.  REST OF EUROPE

13.4.2.2.5.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.2.2.5.2.           KEY  PLAYERS & KEY PRODUCTS

13.4.2.2.5.3.           KEY CONCLUSIONS

13.4.3.  ASIA PACIFIC

13.4.3.1.             INDUSTRY ANALYSIS 2015-2024 ($ MILLION)

13.4.3.2.             TOP COUNTRY ANALYSIS

13.4.3.2.1.  CHINA

13.4.3.2.1.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.3.2.1.2.           KEY PLAYERS & KEY PRODUCTS

13.4.3.2.1.3.           KEY CONCLUSIONS

13.4.3.2.2.  INDIA

13.4.3.2.2.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.3.2.2.2.           KEY PLAYERS & KEY PRODUCTS

13.4.3.2.2.3.           KEY CONCLUSIONS

13.4.3.2.3.  JAPAN

13.4.3.2.3.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.3.2.3.2.           KEY PLAYERS & KEY PRODUCTS

13.4.3.2.3.3.           KEY CONCLUSIONS

13.4.3.2.4.  AUSTRALIA

13.4.3.2.4.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.3.2.4.2.           KEY  PLAYERS & KEY PRODUCTS

13.4.3.2.4.3.           KEY CONCLUSIONS

13.4.3.2.5.  REST OF ASIA PACIFIC

13.4.3.2.5.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.3.2.5.2.           KEY  PLAYERS & KEY PRODUCTS

13.4.3.2.5.3.           KEY CONCLUSIONS

13.4.4.  ROW

13.4.4.1.             INDUSTRY ANALYSIS 2015-2024 ($ MILLION)

13.4.4.2.             TOP COUNTRY ANALYSIS

13.4.4.2.1.  LATIN AMERICA

13.4.4.2.1.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.4.2.1.2.           KEY PLAYERS & KEY PRODUCTS

13.4.4.2.1.3.           KEY CONCLUSIONS

13.4.4.2.2.  MIDDLE EAST & AFRICA

13.4.4.2.2.1.           MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)

13.4.4.2.2.2.           KEY PLAYERS & KEY PRODUCTS

13.4.4.2.2.3.           KEY CONCLUSIONS

14.   COMPANY PROFILES

14.1.                  ADOBE SYSTEMS INC. (U.S.)

14.1.1.   OVERVIEW

14.1.2.   PRODUCT PORTFOLIO

14.1.3.   STRATEGIC INITIATIVES

14.1.4.   SCOT ANALYSIS

14.1.5.   STRATEGIC ANALYSIS

14.2.                  AKAMAI TECHNOLOGIES INC. (U.S.)

14.2.1.   OVERVIEW

14.2.2.   PRODUCT PORTFOLIO

14.2.3.   STRATEGIC INITIATIVES

14.2.4.   SCOT ANALYSIS

14.2.5.   STRATEGIC ANALYSIS

14.3.                  AMAZON WEB SERVICES (U.S.)

14.3.1.   OVERVIEW

14.3.2.   PRODUCT PORTFOLIO

14.3.3.   STRATEGIC INITIATIVES

14.3.4.   SCOT ANALYSIS

14.3.5.   STRATEGIC ANALYSIS

14.4.                  APPLE INC. (U.S.)

14.4.1.   OVERVIEW

14.4.2.   PRODUCT PORTFOLIO

14.4.3.   STRATEGIC INITIATIVES

14.4.4.   SCOT ANALYSIS

14.4.5.   STRATEGIC ANALYSIS

14.5.                  AT&T INC. (U.S.)

14.5.1.   OVERVIEW

14.5.2.   PRODUCT PORTFOLIO

14.5.3.   STRATEGIC INITIATIVES

14.5.4.   SCOT ANALYSIS

14.5.5.   STRATEGIC ANALYSIS

14.6.                  AVVASI INC. (CANADA)

14.6.1.   OVERVIEW

14.6.2.   PRODUCT PORTFOLIO

14.6.3.   STRATEGIC INITIATIVES

14.6.4.   SCOT ANALYSIS

14.6.5.   STRATEGIC ANALYSIS

14.7.                  CISCO SYSTEMS INC. (U.S.)

14.7.1.   OVERVIEW

14.7.2.   PRODUCT PORTFOLIO

14.7.3.   STRATEGIC INITIATIVES

14.7.4.   SCOT ANALYSIS

14.7.5.   STRATEGIC ANALYSIS

14.8.                  GOOGLE INC. (U.S.)

14.8.1.   OVERVIEW

14.8.2.   PRODUCT PORTFOLIO

14.8.3.   STRATEGIC INITIATIVES

14.8.4.   SCOT ANALYSIS

14.8.5.   STRATEGIC ANALYSIS

14.9.                  HBO (U.S.)

14.9.1.   OVERVIEW

14.9.2.   PRODUCT PORTFOLIO

14.9.3.   STRATEGIC INITIATIVES

14.9.4.   SCOT ANALYSIS

14.9.5.   STRATEGIC ANALYSIS

14.10.              HULU (U.S.)

14.10.1.                       OVERVIEW

14.10.2.                       PRODUCT PORTFOLIO

14.10.3.                       STRATEGIC INITIATIVES

14.10.4.                       SCOT ANALYSIS

14.10.5.                       STRATEGIC ANALYSIS

14.11.              IBM CORPORATION (U.S.)

14.11.1.                       OVERVIEW

14.11.2.                       PRODUCT PORTFOLIO

14.11.3.                       STRATEGIC INITIATIVES

14.11.4.                       SCOT ANALYSIS

14.11.5.                       STRATEGIC ANALYSIS

14.12.              MICROSOFT CORPORATION (U.S.)

14.12.1.                       OVERVIEW

14.12.2.                       PRODUCT PORTFOLIO

14.12.3.                       STRATEGIC INITIATIVES

14.12.4.                       SCOT ANALYSIS

14.12.5.                       STRATEGIC ANALYSIS

14.13.              NETFLIX INC. (U.S.)

14.13.1.                       OVERVIEW

14.13.2.                       PRODUCT PORTFOLIO

14.13.3.                       STRATEGIC INITIATIVES

14.13.4.                       SCOT ANALYSIS

14.13.5.                       STRATEGIC ANALYSIS

14.14.              ORACLE CORPORATION (U.S.)

14.14.1.                       OVERVIEW

14.14.2.                       PRODUCT PORTFOLIO

14.14.3.                       STRATEGIC INITIATIVES

14.14.4.                       SCOT ANALYSIS

14.14.5.                       STRATEGIC ANALYSIS

14.15.              STARZ INC. (U.S.)

14.15.1.                       OVERVIEW

14.15.2.                       PRODUCT PORTFOLIO

14.15.3.                       STRATEGIC INITIATIVES

14.15.4.                       SCOT ANALYSIS

14.15.5.                       STRATEGIC ANALYSIS

 

LIST OF TABLES

1.       GLOBAL VIDEO STREAMING MARKET BY STREAMING TYPE  2015-2024 ($ MILLION)

2.       GLOBAL LIVE VIDEO STREAMING MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

3.       GLOBAL NON-LINEAR VIDEO STREAMING MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

4.       GLOBAL VIDEO STREAMING MARKET BY SOLUTION  2015-2024 ($ MILLION)

5.       GLOBAL PAY TV MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

6.       GLOBAL INTERNET PROTOCOL TV MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

7.       GLOBAL OVER THE TOP (OTT) MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

8.       GLOBAL VIDEO STREAMING MARKET BY SERVICES 2015-2024 ($ MILLION)

9.       GLOBAL TRAINING AND SUPPORT MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

10.   GLOBAL CONSULTING AND MANAGED SERVICES MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

11.   GLOBAL VIDEO STREAMING MARKET BY PLATFORM TYPE 2015-2024 ($ MILLION)

12.   GLOBAL LAPTOPS AND DESKTOPS MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

13.   GLOBAL SMARTPHONES AND TABLETS MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

14.   GLOBAL SMART TV MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

15.   GLOBAL GAMING CONSOLES MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

16.   GLOBAL VIDEO STREAMING MARKET BY USER TYPE 2015-2024 ($ MILLION)

17.   GLOBAL LARGE ENTERPRISES MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

18.   GLOBAL SMALL AND MEDIUM ENTERPRISES (SME) MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

19.   GLOBAL SMALL OFFICE HOUSES MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

20.   GLOBAL VIDEO STREAMING MARKET BY DEPLOYMENT TYPE 2015-2024 ($ MILLION)

21.   GLOBAL CLOUD MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

22.   GLOBAL ON-PREMISES MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

23.   GLOBAL VIDEO STREAMING MARKET BY REVENUE MODEL 2015-2024 ($ MILLION)

24.   GLOBAL SUBSCRIPTION MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

25.   GLOBAL RENTAL MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

26.   GLOBAL RETAIL MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

27.   GLOBAL ADVERTISEMENT MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

28.   GLOBAL VIDEO STREAMING MARKET BY INDUSTRY 2015-2024 ($ MILLION)

29.   GLOBAL BFSI MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

30.   GLOBAL MEDIA AND ENTERTAINMENT MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

31.   GLOBAL RETAIL MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

32.   GLOBAL EDUCATION MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

33.   GLOBAL IT AND TELECOM MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

34.   GLOBAL HEALTHCARE MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

35.   GLOBAL GOVERNMENT MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

36.   GLOBAL OTHERS MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)

37.   NORTH AMERICA VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

38.   EUROPE VIDEO STREAMING  MARKET 2015-2024 ($ MILLION)

39.   ASIA PACIFIC VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

40.   REST OF THE WORLD VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

41.   NORTH AMERICA VIDEO STREAMING MARKET BY STREAMING TYPE  2015-2024 ($ MILLION)

42.   NORTH AMERICA VIDEO STREAMING MARKET BY SOLUTION  2015-2024 ($ MILLION)

43.   NORTH AMERICA VIDEO STREAMING MARKET BY SERVICES 2015-2024 ($ MILLION)

44.   NORTH AMERICA VIDEO STREAMING MARKET BY PLATFORM TYPE 2015-2024 ($ MILLION)

45.   NORTH AMERICA VIDEO STREAMING MARKET BY USER TYPE 2015-2024 ($ MILLION)

46.   NORTH AMERICA VIDEO STREAMING MARKET BY DEPLOYMENT TYPE 2015-2024 ($ MILLION)

47.   NORTH AMERICA VIDEO STREAMING MARKET BY REVENUE MODEL 2015-2024 ($ MILLION)

48.   NORTH AMERICA VIDEO STREAMING MARKET BY INDUSTRY 2015-2024 ($ MILLION)

49.   EUROPE VIDEO STREAMING MARKET BY STREAMING TYPE  2015-2024 ($ MILLION)

50.   EUROPE VIDEO STREAMING MARKET BY SOLUTION  2015-2024 ($ MILLION)

51.   EUROPE VIDEO STREAMING MARKET BY SERVICES 2015-2024 ($ MILLION)

52.   EUROPE VIDEO STREAMING MARKET BY PLATFORM TYPE 2015-2024 ($ MILLION)

53.   EUROPE VIDEO STREAMING MARKET BY USER TYPE 2015-2024 ($ MILLION)

54.   EUROPE VIDEO STREAMING MARKET BY DEPLOYMENT TYPE 2015-2024 ($ MILLION)

55.   EUROPE VIDEO STREAMING MARKET BY REVENUE MODEL 2015-2024 ($ MILLION)

56.   EUROPE VIDEO STREAMING MARKET BY INDUSTRY 2015-2024 ($ MILLION)

57.   ASIA PACIFIC VIDEO STREAMING MARKET BY STREAMING TYPE  2015-2024 ($ MILLION)

58.   ASIA PACIFIC VIDEO STREAMING MARKET BY SOLUTION  2015-2024 ($ MILLION)

59.   ASIA PACIFIC VIDEO STREAMING MARKET BY SERVICES 2015-2024 ($ MILLION)

60.   ASIA PACIFIC VIDEO STREAMING MARKET BY PLATFORM TYPE 2015-2024 ($ MILLION)

61.   ASIA PACIFIC VIDEO STREAMING MARKET BY USER TYPE 2015-2024 ($ MILLION)

62.   ASIA PACIFIC VIDEO STREAMING MARKET BY DEPLOYMENT TYPE 2015-2024 ($ MILLION)

63.   ASIA PACIFIC VIDEO STREAMING MARKET BY REVENUE MODEL 2015-2024 ($ MILLION)

64.   ASIA PACIFIC VIDEO STREAMING MARKET BY INDUSTRY 2015-2024 ($ MILLION)

65.   ROW VIDEO STREAMING MARKET BY STREAMING TYPE  2015-2024 ($ MILLION)

66.   ROW VIDEO STREAMING MARKET BY SOLUTION  2015-2024 ($ MILLION)

67.   ROW VIDEO STREAMING MARKET BY SERVICES 2015-2024 ($ MILLION)

68.   ROW VIDEO STREAMING MARKET BY PLATFORM TYPE 2015-2024 ($ MILLION)

69.   ROW VIDEO STREAMING MARKET BY USER TYPE 2015-2024 ($ MILLION)

70.   ROW VIDEO STREAMING MARKET BY DEPLOYMENT TYPE 2015-2024 ($ MILLION)

71.   ROW VIDEO STREAMING MARKET BY REVENUE MODEL 2015-2024 ($ MILLION)

72.   ROW IDEO STREAMING MARKET BY INDUSTRY 2015-2024 ($ MILLION)

 

LIST OF FIGURES

1.       GLOBAL LIVE VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

2.       GLOBAL NON-LINEAR VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

3.       GLOBAL PAY TV MARKET 2015-2024 ($ MILLION)

4.       GLOBAL INTERNET PROTOCOL TV MARKET 2015-2024 ($ MILLION)

5.       GLOBAL OVER THE TOP (OTT) MARKET 2015-2024 ($ MILLION)

6.       GLOBAL TRAINING AND SUPPORT MARKET 2015-2024 ($ MILLION)

7.       GLOBAL CONSULTING AND MANAGED SERVICES MARKET 2015-2024 ($ MILLION)

8.       GLOBAL LAPTOPS AND DESKTOPS MARKET 2015-2024 ($ MILLION)

9.       GLOBAL SMARTPHONES AND TABLETS MARKET 2015-2024 ($ MILLION)

10.   GLOBAL SMART TV MARKET 2015-2024 ($ MILLION)

11.   GLOBAL GAMING CONSOLES MARKET 2015-2024 ($ MILLION)

12.   GLOBAL LARGE ENTERPRISES MARKET 2015-2024 ($ MILLION)

13.   GLOBAL SMALL AND MEDIUM ENTERPRISES (SME) MARKET 2015-2024 ($ MILLION)

14.   GLOBAL SMALL OFFICE HOUSES MARKET 2015-2024 ($ MILLION)

15.   GLOBAL CLOUD MARKET 2015-2024 ($ MILLION)

16.   GLOBAL ON-PREMISES MARKET 2015-2024 ($ MILLION)

17.   GLOBAL SUBSCRIPTION MARKET 2015-2024 ($ MILLION)

18.   GLOBAL RENTAL MARKET 2015-2024 ($ MILLION)

19.   GLOBAL RETAIL MARKET 2015-2024 ($ MILLION)

20.   GLOBAL ADVERTISEMENT MARKET 2015-2024 ($ MILLION)

21.   GLOBAL BFSI MARKET 2015-2024 ($ MILLION)

22.   GLOBAL MEDIA AND ENTERTAINMENT MARKET 2015-2024 ($ MILLION)

23.   GLOBAL RETAIL MARKET 2015-2024 ($ MILLION)

24.   GLOBAL EDUCATION MARKET 2015-2024 ($ MILLION)

25.   GLOBAL IT AND TELECOM MARKET 2015-2024 ($ MILLION)

26.   GLOBAL HEALTHCARE MARKET 2015-2024 ($ MILLION)

27.   GLOBAL GOVERNMENT MARKET 2015-2024 ($ MILLION)

28.   GLOBAL OTHERS MARKET 2015-2024 ($ MILLION)

29.   UNITED STATES (U.S.) VIDEO STREAMING  MARKET 2015-2024 ($ MILLION)

30.   CANADA VIDEO STREAMING  MARKET 2015-2024 ($ MILLION)

31.   UNITED KINGDOM (UK) VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

32.   FRANCE VIDEO STREAMING  MARKET 2015-2024 ($ MILLION)

33.   GERMANY VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

34.   SPAIN VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

35.   ROE VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

36.   INDIA VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

37.   CHINA VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

38.   JAPAN VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

39.   AUSTRALIA VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

40.   ROAPAC VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

41.   LATIN AMERICA VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

42.   MENA VIDEO STREAMING MARKET 2015-2024 ($ MILLION)

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