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Home » Electrical and Electronics » Electronics Systems & Devices » EEL-8131117
  • Global Graphics Processing Unit Market-Technologies, Market share and Industry Forecast to 2024

  • Publish: November 2017 | Report Code: EEL-8131117

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GPU (graphics processing units) is high-performance computing methodology which is used to data crunch. Data crunching implies preparing and modeling of a system or application. In data crunching, the data is sorted, processed, and structured to run program sequences and algorithms on it. For minimizing the time of process in many application GPU platform is used. The term crunched data therefore refers to data that has already been imported and processed in a system. The global graphics processing units market is expected to reach $157.1 billion by 2023, growing at a CAGR of 53.6% from 2016 to 2023 for the forecasted period. Initially GPU is used for 3-D applications. These are used to reduce the burden from the CPU so that it can be used for other tasks. GPU offers many advantages such as same instruction can be applied to multiple data points (SIMD) at the same time. It provides offloading of intensive computations relevant to graphics processing to another processor. They provide throughput intensive and data parallel processing.  Taking advantage of data parallel processing, GPUs can achieve high level performance by incorporating lots (hundreds) of simple processing units to operate on more than one data element simultaneously. Applications of GPU includes computer vision, video processing, and image processing technology. Also, they are used in physical simulation applications in rendering, ray tracing and other real-time applications.

Advanced gaming technology is driving the market for GPU. Development of new games is leading to increasing demand for high memory graphic cards. Thus, there has been significant increase in shipment of GPUs worldwide. AS per ORBC analysis, due to rising graphic intensive games, the demand for GPU shipments are expected to reach approximately 67.51 million units in 2020. The worldwide PC gaming market is expected to raise with 40% growth for the next 5 years i.e., 2017 to 2023. As per ORBC analysis there are approximate 300 million core and moderate gamers across the globe. These gamers are more interested to buy AAA-class games, which are developed as highly graphic-intensive games. This shows rising number of gaming solution are generating demand for GPUs. However, the low-cost solution and falling demand for desktop pcs are restraining the market growth for the forecasted period.

Source: OBRC Analysis.

The report on global graphics processing unit market is segmented on basis of type, industry vertical, device and region.

On the basis of type, the market segment is classified as:

  • Integrated market
  • Dedicated market
  • Hybrid market

On the basis of industrial verticals market segment is classified into:

  • Electronics market
  • Media and entertainment market
  • IT & Telecommunication market
  • Defense & intelligence market
  • Healthcare market






On the basis of device segment market is classified as:

  • Smartphone and tablets market
  • Computer market
  • Gaming console market
  • Television market
  • Other device market






The graphics processing unit market report has been geographically segmented in:

  • North America (U.S. & Canada)
  • Asia Pacific (China, India, Japan, RoAPAC)
  • Europe (UK, France, Germany, RoE)
  • Rest of World





Asia-Pacific is expected to be dominating the market for the forecast period. This is considered as the prime region for growth of GPU. Rapid rise in sale of smartphone and tablet creates demand for the GPU, which is mainly accounted for the growth if this region.  Following APAC, North America and Europe are the second and third leading regions as the market in both regions is considered mature. LAMEA is expected to be fastest growing market for GPU.

The different segment of graphics processing unit market are type, industrial vertical, device, and region. Integrated GPU held largest market share owing its application in portable electronics devices as tablets, smartphones, gaming consoles, laptops etc. Hybrid GPU is expected to be the fastest growing segment. Smartphone segment holds largest market segment in GPU device market, tablet market is expected to grow significantly. GPU is penetrating wide range of industries as electronics, IT & telecommunication, media & entertainment, defense & intelligence, and healthcare. Electronics industry segment is dominating the market. Portable electronics and wearable’s manufacturer are dominating the market. IT & telecommunication is expected to be fastest growing segment, due to the increased investment in applications of 3D visualization of base stations, geospatial data, and workstation.

The major market players of the global graphics processing unit market are: 

  • Advanced Micro Devices Ltd. (AMD)(US)
  • Imagination Technologies Group(UK)
  • Intel Corporation (US)
  • Matrox Electronic Systems Ltd.(Canada)
  • Silicon Integrated Systems Corporation (Taiwan)
  • And others







These companies using various strategies such as merger & acquisition, collaboration, partnership and product launch. Whereas, merger & acquisition is the key strategy adopted by the companies in the Graphics processing unit market. For instance, in 2016, NVIDIA and Microsoft entered into collaboration to accelerate AI framework through which NVIDIA Tesla GPUs run is optimized. This collaboration created new opportunity for both companies for GPU market growth.  In 2016, Advanced micro devices ltd (AMD) and Baidu (BIDU) entered into partnership for optimizing software for AMD’s Radeon Instinct GPUs in Baidu's datacenters. For this, AMD’s open ROCm 1.6 software platform will compete efficiently against Nvidia’s (NVDA) CUDA GPU computing software platform.

The report covers detailed analysis of companies which comprises overview, SCOT analysis, product portfolio, strategic initiative, strategic analysis, competitive landscape and market share analysis in graphics processing unit market.

Key reason to buy the report:

  • The report includes market estimation, forecast and analysis for the year 2016-2023.
  • Report includes detailed analysis of different segments such as equipment product and applications of graphics processing unit market.
  • Identify and understand the strength, opportunities, challenges and threat of the graphics processing unit market.
  • Covers details analysis of Porters 5 force model and other strategic models and also covers revenues, market share analysis, and competitive landscape analysis of major players of graphics processing unit market.
  • Detailed analysis of various the regulatory policies which are affecting the global graphics processing unit s market.
  • Current and future market trends to justify the forthcoming attractive markets within the graphics processing unit market.
  • In-depth competitive environment analysis.








How we are different from others:

At Occam’s we provide an extensive portfolio which is comprehensive market analysis along with the market size, market share, and market segmentations. Our report on global graphics processing unit market offers detailed analysis of strategic models such as investment vs. adoption model, see saw analysis and others strategic models. Also, the report contains the detailed analysis of application, adoption scenario and decision support for each segment. The report discusses competitive landscape of the graphics processing unit market, with giving extensive SCOT analysis of key companies. 

Key findings of the global graphics processing unit market:

  • Electronics industry is dominating the industrial sector and will continue to dominate during the forecast period.
  • LAMEA is expected to be the fastest growing region during the forecast period.
  • Merger & Acquisition is the key strategy adopted by players of graphics processing unit market.  
  • Integrated GPU accounted for the highest share in the overall market.

 

1.       INTRODUCTION

1.1. EXECUTIVE SUMMARY

1.2. ESTIMATION METHODOLOGY

2.       MARKET OVERVIEW

2.1. GLOBAL GRAPHICS PROCESSING UNIT MARKET : EVOLUTION & TRANSITION

2.2. MARKET DEFINITION & SCOPE

2.3. INDUSTRY STRUCTURE

2.4. TOTAL MARKET ANALYSIS

2.4.1.        TOP 5 FINDINGS

2.4.2.        TOP 5 OPPORTUNITY MARKETS

2.4.3.        TOP 5 COMPANIES

2.4.4.        TOP 3 COMPETITIVE STRATEGIES

2.5. ESTIMATION ANALYSIS

2.6. STRATEGIC ANALYSIS

2.6.1.        INVESTMENT VS. ADOPTION MODEL

2.6.2.        360-DEGREE INDUSTRY ANALYSIS

2.6.3.        PORTERS 5 FORCE MODEL

2.6.4.        SEE-SAW ANALYSIS

2.6.5.        CONSUMER ANALYSIS AND KEY BUYING CRITERIA

2.7. COMPETITIVE ANALYSIS

2.7.1.        MARKET SHARE ANALYSIS & TOP COMPANY ANALYSIS

2.8. STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS

2.8.1.        INVESTMENT OPPORTUNITIES BY REGIONS

2.8.2.        OPPORTUNITIES IN EMERGING APPLICATIONS

2.8.3.        INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT

3.       MARKET DETERMINANTS

3.1. MARKET DRIVERS

3.1.1.        RISING ADOPTION OF PORTABLE COMPUTING DEVICES SUCH AS LAPTOPS

3.1.2.        RISING NUMBER OF HEAVY GRAPHIC GAMES

3.1.3.        INVESTMENTS IN THE R&D OF AI PLATFORMS AND VR

3.1.4.        INCREASING CONSUMER DEMAND FOR ENHANCED VISUAL CONTENT

3.1.5.        TECHNOLOGICAL ADVANCEMENTS IN GRAPHICS PROCESSING UNIT 

3.2. MARKET RESTRAINTS

3.2.1.        INCAPABILITY OF INTEGRATED GPU TO FACILITATE INTENSIVE GRAPHIC DESIGNING SOFTWARE

3.2.2.        FALLING DEMAND FOR DESKTOP PCS

3.3. MARKET OPPORTUNITIES

3.3.1.        RISE IN DEMAND FOR ANIMATION BASED GAMES

3.3.2.        GROWING ADOPTION OF INTEGRATED GPU

3.4.   MARKET CHALLENGES

3.4.1.        RAPID TECHNOLOGICAL CHANGES DEMAND FOR THE DEVELOPMENT OF NEW PRODUCTS

4.       MARKET SEGMENTATION L

4.1.                     GLOBAL GRAPHICS PROCESSING UNIT  MARKET BY TYPE

4.1.1.        MARKET DEFINITION AND SCOPE

4.1.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.1.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.1.4.         OPPORTUNITY MATRIX

4.1.5.        MARKET SEGMENTATION

4.1.5.1.                        GLOBAL DISCRETE MARKET

4.1.5.1.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.1.5.1.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.1.5.1.3.        KEY PLAYERS & KEY PRODUCTS

4.1.5.1.4.        KEY CONCLUSIONS

4.1.5.2.                        GLOBAL INTEGRATED MARKET

4.1.5.2.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.1.5.2.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.1.5.2.3.        KEY PLAYERS & KEY PRODUCTS

4.1.5.2.4.        KEY CONCLUSIONS

4.1.5.3.                        GLOBAL HYBRID MARKET

4.1.5.3.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.1.5.3.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.1.5.3.3.        KEY PLAYERS & KEY PRODUCTS

4.1.5.3.4.        KEY CONCLUSIONS

4.2.                     GLOBAL GRAPHICS PROCESSING UNIT  MARKET BY DEVICE

4.2.1.        MARKET DEFINITION AND SCOPE

4.2.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.2.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.2.4.         OPPORTUNITY MATRIX

4.2.5.        MARKET SEGMENTATION

4.2.5.1.                        GLOBAL COMPUTER MARKET

4.2.5.1.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.2.5.1.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.2.5.1.3.        KEY PLAYERS & KEY PRODUCTS

4.2.5.1.4.        KEY CONCLUSIONS

4.2.5.2.                        GLOBAL GAMING CONSOLE MARKET

4.2.5.2.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.2.5.2.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.2.5.2.3.        KEY PLAYERS & KEY PRODUCTS

4.2.5.2.4.        KEY CONCLUSIONS

4.2.5.3.                        GLOBAL SMARTPHONE MARKET

4.2.5.3.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.2.5.3.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.2.5.3.3.        KEY PLAYERS & KEY PRODUCTS

4.2.5.3.4.        KEY CONCLUSIONS

4.2.5.4.                        GLOBAL TABLET MARKET

4.2.5.4.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.2.5.4.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.2.5.4.3.        KEY PLAYERS & KEY PRODUCTS

4.2.5.4.4.        KEY CONCLUSIONS

4.2.5.5.                        GLOBAL TELEVISION MARKET

4.2.5.5.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.2.5.5.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.2.5.5.3.        KEY PLAYERS & KEY PRODUCTS

4.2.5.5.4.        KEY CONCLUSIONS

4.2.5.6.                        GLOBAL OTHER DEVICES MARKET

4.2.5.6.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.2.5.6.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.2.5.6.3.        KEY PLAYERS & KEY PRODUCTS

4.2.5.6.4.        KEY CONCLUSIONS

4.3.                     GLOBAL GRAPHICS PROCESSING UNIT  MARKET BY INDUSTRY VERTICAL

4.3.1.        MARKET DEFINITION AND SCOPE

4.3.2.        DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.3.3.        COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.3.4.         OPPORTUNITY MATRIX

4.3.5.        MARKET SEGMENTATION

4.3.5.1.                        GLOBAL DEFENSE & INTELLIGENCE MARKET

4.3.5.1.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.1.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.1.3.        KEY PLAYERS & KEY PRODUCTS

4.3.5.1.4.        KEY CONCLUSIONS

4.3.5.2.                        GLOBAL ELECTRONICS MARKET

4.3.5.2.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.2.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.2.3.        KEY PLAYERS & KEY PRODUCTS

4.3.5.2.4.        KEY CONCLUSIONS

4.3.5.3.                        GLOBAL IT & TELECOMMUNICATION MARKET

4.3.5.3.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.3.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.3.3.        KEY PLAYERS & KEY PRODUCTS

4.3.5.3.4.        KEY CONCLUSIONS

4.3.5.4.                        GLOBAL MEDIA & ENTERTAINMENT MARKET

4.3.5.4.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.4.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.4.3.        KEY PLAYERS & KEY PRODUCTS

4.3.5.4.4.        KEY CONCLUSIONS

4.3.5.5.                        GLOBAL OTHER INDUSTRY VERTICALS MARKET

4.3.5.5.1.        ADOPTION SCENARIO & MARKET DETERMINANTS

4.3.5.5.2.        MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

4.3.5.5.3.        KEY PLAYERS & KEY PRODUCTS

4.3.5.5.4.        KEY CONCLUSIONS

5.       COMPETITIVE LANDSCAPE

5.1. KEY STRATEGIES

5.1.1.        LIST OF MERGERS AND ACQUISITION

5.1.2.        LIST OF JOINT VENTURES

5.1.3.        LIST OF PRODUCT LAUNCHES

5.1.4.        LIST OF PARTNERSHIPS

6.       GEOGRAPHIC ANALYSIS

6.1. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

6.2. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

6.3. OPPORTUNITY MATRIX

6.4.                      GLOBAL GRAPHICS PROCESSING UNIT MARKET BY REGION 2014-2023

6.4.1.      NORTH AMERICA

6.4.1.1.  INDUSTRY ANALYSIS 2014-2023 ($ MILLION)

6.4.1.2.  TOP COUNTRY ANALYSIS

6.4.1.2.1.      U.S.

6.4.1.2.1.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.1.2.1.2.   KEY PLAYERS & KEY PRODUCTS

6.4.1.2.1.3.   KEY CONCLUSIONS

6.4.1.2.2.      CANADA

6.4.1.2.2.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.1.2.2.2.   KEY PLAYERS & KEY PRODUCTS

6.4.1.2.2.3.   KEY CONCLUSIONS

6.4.2.      EUROPE

6.4.2.1.  INDUSTRY ANALYSIS 2014-2023 ($ MILLION)

6.4.2.2.  TOP COUNTRY ANALYSIS

6.4.2.2.1.      UK

6.4.2.2.1.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.1.2.   KEY PLAYERS & KEY PRODUCTS

6.4.2.2.1.3.   KEY CONCLUSIONS

6.4.2.2.2.      FRANCE

6.4.2.2.2.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.2.2.   KEY PLAYERS & KEY PRODUCTS

6.4.2.2.2.3.   KEY CONCLUSIONS

6.4.2.2.3.      GERMANY

6.4.2.2.3.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.3.2.   KEY PLAYERS & KEY PRODUCTS

6.4.2.2.3.3.   KEY CONCLUSIONS

6.4.2.2.4.      SPAIN

6.4.2.2.4.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.4.2.   KEY PLAYERS & KEY PRODUCTS

6.4.2.2.4.3.   KEY CONCLUSIONS

6.4.2.2.5.      REST OF EUROPE

6.4.2.2.5.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.2.2.5.2.   KEY  PLAYERS & KEY PRODUCTS

6.4.2.2.5.3.   KEY CONCLUSIONS

6.4.3.      ASIA PACIFIC

6.4.3.1.  INDUSTRY ANALYSIS 2014-2023 ($ MILLION)

6.4.3.2.  TOP COUNTRY ANALYSIS

6.4.3.2.1.      CHINA

6.4.3.2.1.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.1.2.   KEY PLAYERS & KEY PRODUCTS

6.4.3.2.1.3.   KEY CONCLUSIONS

6.4.3.2.2.      INDIA

6.4.3.2.2.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.2.2.   KEY PLAYERS & KEY PRODUCTS

6.4.3.2.2.3.   KEY CONCLUSIONS

6.4.3.2.3.      JAPAN

6.4.3.2.3.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.3.2.   KEY PLAYERS & KEY PRODUCTS

6.4.3.2.3.3.   KEY CONCLUSIONS

6.4.3.2.4.      AUSTRALIA

6.4.3.2.4.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.4.2.   KEY  PLAYERS & KEY PRODUCTS

6.4.3.2.4.3.   KEY CONCLUSIONS

6.4.3.2.5.      REST OF ASIA PACIFIC

6.4.3.2.5.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.3.2.5.2.   KEY  PLAYERS & KEY PRODUCTS

6.4.3.2.5.3.   KEY CONCLUSIONS

6.4.4.      ROW

6.4.4.1.  INDUSTRY ANALYSIS 2014-2023 ($ MILLION)

6.4.4.2.  TOP COUNTRY ANALYSIS

6.4.4.2.1.      LATIN AMERICA

6.4.4.2.1.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.4.2.1.2.   KEY PLAYERS & KEY PRODUCTS

6.4.4.2.1.3.   KEY CONCLUSIONS

6.4.4.2.2.      MIDDLE EAST & AFRICA

6.4.4.2.2.1.   MARKET ESTIMATIONS AND FORECASTS 2014-2023 ($ MILLION)

6.4.4.2.2.2.   KEY PLAYERS & KEY PRODUCTS

6.4.4.2.2.3.   KEY CONCLUSIONS

7.       COMPANY PROFILES

7.1. 3DLABS INC. (U.S.)

7.1.1.        OVERVIEW

7.1.2.        PRODUCT PORTFOLIO

7.1.3.        STRATEGIC INITIATIVES

7.1.4.        SCOT ANALYSIS

7.1.5.        STRATEGIC ANALYSIS

7.2. ADVANCED MICRO DEVICES, INC. (U.S.)

7.2.1.        OVERVIEW

7.2.2.        PRODUCT PORTFOLIO

7.2.3.        STRATEGIC INITIATIVES

7.2.4.        SCOT ANALYSIS

7.2.5.        STRATEGIC ANALYSIS

7.3. APPLE INC. (U.S.)

7.3.1.        OVERVIEW

7.3.2.        PRODUCT PORTFOLIO

7.3.3.        STRATEGIC INITIATIVES

7.3.4.        SCOT ANALYSIS

7.3.5.        STRATEGIC ANALYSIS

7.4. ARM HOLDINGS PLC (U.K.)

7.4.1.        OVERVIEW

7.4.2.        PRODUCT PORTFOLIO

7.4.3.        STRATEGIC INITIATIVES

7.4.4.        SCOT ANALYSIS

7.4.5.        STRATEGIC ANALYSIS

7.5. BROADCOM CORPORATION (SINGAPORE)

7.5.1.        OVERVIEW

7.5.2.        PRODUCT PORTFOLIO

7.5.3.        STRATEGIC INITIATIVES

7.5.4.        SCOT ANALYSIS

7.5.5.        STRATEGIC ANALYSIS

7.6. FUJITSU LTD. (JAPAN)

7.6.1.        OVERVIEW

7.6.2.        PRODUCT PORTFOLIO

7.6.3.        STRATEGIC INITIATIVES

7.6.4.        SCOT ANALYSIS

7.6.5.        STRATEGIC ANALYSIS

7.7. IMAGINATION TECHNOLOGIES LTD. (U.K.)

7.7.1.        OVERVIEW

7.7.2.        PRODUCT PORTFOLIO

7.7.3.        STRATEGIC INITIATIVES

7.7.4.        SCOT ANALYSIS

7.7.5.        STRATEGIC ANALYSIS

7.8. INTEL CORPORATION (U.S.)

7.8.1.        OVERVIEW

7.8.2.        PRODUCT PORTFOLIO

7.8.3.        STRATEGIC INITIATIVES

7.8.4.        SCOT ANALYSIS

7.8.5.        STRATEGIC ANALYSIS

7.9. INTERNATIONAL BUSINESS MACHINES CORPORATION (U.S.)

7.9.1.        OVERVIEW

7.9.2.        PRODUCT PORTFOLIO

7.9.3.        STRATEGIC INITIATIVES

7.9.4.        SCOT ANALYSIS

7.9.5.        STRATEGIC ANALYSIS

7.10.                  NVIDIA CORPORATION (U.S.)

7.10.1.   OVERVIEW

7.10.2.   PRODUCT PORTFOLIO

7.10.3.   STRATEGIC INITIATIVES

7.10.4.   SCOT ANALYSIS

7.10.5.   STRATEGIC ANALYSIS

7.11.                  QUALCOMM INCORPORATED (U.S.)

7.11.1.   OVERVIEW

7.11.2.   PRODUCT PORTFOLIO

7.11.3.   STRATEGIC INITIATIVES

7.11.4.   SCOT ANALYSIS

7.11.5.   STRATEGIC ANALYSIS

7.12.                  SAMSUNG ELECTRONICS CO., LTD. (SOUTH KOREA)

7.12.1.   OVERVIEW

7.12.2.   PRODUCT PORTFOLIO

7.12.3.   STRATEGIC INITIATIVES

7.12.4.   SCOT ANALYSIS

7.12.5.   STRATEGIC ANALYSIS

7.13.                  SILICON INTEGRATED SYSTEMS CORPORATION (TAIWAN)

7.13.1.   OVERVIEW

7.13.2.   PRODUCT PORTFOLIO

7.13.3.   STRATEGIC INITIATIVES

7.13.4.   SCOT ANALYSIS

7.13.5.   STRATEGIC ANALYSIS

7.14.                  SONY CORPORATION (JAPAN)

7.14.1.   OVERVIEW

7.14.2.   PRODUCT PORTFOLIO

7.14.3.   STRATEGIC INITIATIVES

7.14.4.   SCOT ANALYSIS

7.14.5.   STRATEGIC ANALYSIS

7.15.                  TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY LTD. (TAIWAN)

7.15.1.   OVERVIEW

7.15.2.   PRODUCT PORTFOLIO

7.15.3.   STRATEGIC INITIATIVES

7.15.4.   SCOT ANALYSIS

7.15.5.   STRATEGIC ANALYSIS

LIST OF TABLES

1.       GLOBAL GRAPHICS PROCESSING UNIT MARKET BY TYPE 2014-2023 ($ MILLION)

2.       GLOBAL  DEDICATED MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

3.       GLOBAL  INTEGRATED MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

4.       GLOBAL HYBRID MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

5.       GLOBAL GRAPHICS PROCESSING UNIT  MARKET BY DEVICE 2014-2023 ($ MILLION)

6.       GLOBAL COMPUTER MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

7.       GLOBAL GAMING CONSOLE MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

8.       GLOBAL SMARTPHONE MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

9.       GLOBAL TABLET MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

10.   GLOBAL TELEVISION MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

11.   GLOBAL OTHER DEVICES MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

12.   GLOBAL GRAPHICS PROCESSING UNIT  MARKET BY INDUSTRY VERTICAL 2014-2023 ($ MILLION)

13.   GLOBAL DEFENSE & INTELLIGENCE PRODUCTS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

14.   GLOBAL ELECTRONICS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

15.   GLOBAL IT & TELECOMMUNICATION MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

16.   GLOBAL MEDIA & ENTERTAINMENT MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

17.   GLOBAL OTHER INDUSTRY VERTICALS MARKET BY GEOGRAPHY 2014-2023 ($ MILLION)

18.   NORTH AMERICA GRAPHICS PROCESSING UNIT  MARKET 2014-2023 ($ MILLION)

19.   EUROPE GRAPHICS PROCESSING UNIT   MARKET 2014-2023 ($ MILLION)

20.   ASIA PACIFIC GRAPHICS PROCESSING UNIT  MARKET 2014-2023 ($ MILLION)

21.   REST OF THE WORLD GRAPHICS PROCESSING UNIT  MARKET 2014-2023 ($ MILLION)

 

LIST OF FIGURES

1.       GLOBAL  DEDICATED MARKET 2014-2023 ($ MILLION)

2.       GLOBAL  INTEGRATED MARKET 2014-2023 ($ MILLION)

3.       GLOBAL HYBRID MARKET 2014-2023 ($ MILLION)

4.       GLOBAL COMPUTER MARKET 2014-2023 ($ MILLION)

5.       GLOBAL GAMING CONSOLE MARKET 2014-2023 ($ MILLION)

6.       GLOBAL SMARTPHONE MARKET 2014-2023 ($ MILLION)

7.       GLOBAL TABLET MARKET 2014-2023 ($ MILLION)

8.       GLOBAL TELEVISION MARKET 2014-2023 ($ MILLION)

9.       GLOBAL OTHER DEVICES MARKET 2014-2023 ($ MILLION)

10.   GLOBAL DEFENSE & INTELLIGENCE PRODUCTS MARKET 2014-2023 ($ MILLION)

11.   GLOBAL ELECTRONICS MARKET 2014-2023 ($ MILLION)

12.   GLOBAL IT & TELECOMMUNICATION MARKET 2014-2023 ($ MILLION)

13.   GLOBAL MEDIA & ENTERTAINMENT MARKET 2014-2023 ($ MILLION)

14.   GLOBAL OTHER INDUSTRY VERTICALS MARKET 2014-2023 ($ MILLION)

15.   UNITED STATES (U.S.) GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

16.   CANADA GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

17.   UNITED KINGDOM (UK) GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

18.   FRANCE GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

19.   GERMANY GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

20.   SPAIN GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

21.   ROE GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

22.   INDIA GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

23.   CHINA GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

24.   JAPAN GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

25.   AUSTRALIA GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

26.   ROAPAC GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

27.   LATIN AMERICA GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

28.   MENA GRAPHICS PROCESSING UNIT MARKET 2014-2023 ($ MILLION)

 

 

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