Forgot Password

  • Occams Business Research & Consulting Pvt. Ltd

Thank you for your request!

We will soon reach out to you.

Thank you for downloading..!

Contact us for more information.
Home » ICT » Consumer IT » ICO-8691217
  • Global Virtual Reality (VR) In Gaming Market Research Reports Insights, Opportunity, Analysis, Market Shares And Forecast 2017 – 2024

  • Publish: November 2017 | Report Code: ICO-8691217

* For discount/customization and buying a particular chapter click here or write to us at sales@occamsresearch.com

For Report Description/TOC, please write us at sales@occamsresearch.com

  1. INTRODUCTION
    1. EXECUTIVE SUMMARY
    2. ESTIMATION METHODOLOGY
  2. MARKET OVERVIEW
    1. GLOBAL VIRTUAL REALITY MARKET : EVOLUTION & TRANSITION
    2. MARKET DEFINITION & SCOPE
    3. INDUSTRY STRUCTURE
    4. TOTAL MARKET ANALYSIS
      1. TOP 5 FINDINGS
      2. TOP 5 OPPORTUNITY MARKETS
      3. TOP 5 COMPANIES
      4. TOP 3 COMPETITIVE STRATEGIES
    5. ESTIMATION ANALYSIS
    6. STRATEGIC ANALYSIS
      1. INVESTMENT VS. ADOPTION MODEL
      2. 360-DEGREE INDUSTRY ANALYSIS
      3. PORTERS 5 FORCE MODEL
      4. SEE-SAW ANALYSIS
      5. CONSUMER ANALYSIS AND KEY BUYING CRITERIA
    7. COMPETITIVE ANALYSIS
      1. KEY STRATEGIES & ANALYSIS
      2. MARKET SHARE ANALYSIS & TOP COMPANY ANALYSIS
    8. STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS
      1. INVESTMENT OPPORTUNITIES BY REGIONS
      2. OPPORTUNITIES IN EMERGING APPLICATIONS
      3. INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT
  3. MARKET DETERMINANTS
    1. MARKET DRIVERS
      1. APPLICATION ACROSS MAJOR END-USER INDUSTRIES
      2. TECHNOLOGICAL INNOVATION
      3. RISING DEMAND FOR GAMING SEGMENT
    2. MARKET RESTRAINTS
      1. HIGH COST OF VR CREATION DEVICE
    3. MARKET OPPORTUNITIES
      1. INCREASING DEMAND IN EMERGING COUNTRIES
    4.   MARKET CHALLENGES
      1. HIGH INITIAL INVESTMENT
      2. LACK OF SKILLED WORKER
  4. GLOBAL VIRTUAL REALITY MARKET BY CONTENT TYPE
    1. MARKET DEFINITION AND SCOPE
    2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    4.  OPPORTUNITY MATRIX
    5. MARKET SEGMENTATION
      1. GLOBAL VIDEOS MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
      2. GLOBAL 360 DEGREE PHOTO  MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
      3. GLOBAL GAMES MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
  5. GLOBAL VIRTUAL REALITY MARKET BY SOLUTION
    1. MARKET DEFINITION AND SCOPE
    2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    4.  OPPORTUNITY MATRIX
    5. MARKET SEGMENTATION
      1. GLOBAL SOFTWARE MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
      2. GLOBAL SERVICE MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
  6. GLOBAL VIRTUAL REALITY MARKET BY END-USER SECTOR
    1. MARKET DEFINITION AND SCOPE
    2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    4.  OPPORTUNITY MATRIX
    5. MARKET SEGMENTATION
      1. GLOBAL REAL ESTATE MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
      2. GLOBAL TRAVEL, HOSPITALITY AND EVENTS MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
      3. GLOBAL MEDIA AND ENTERTAINMENT MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
      4.  GLOBAL RETAIL MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
      5.   GLOBAL GAMING MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
      6.  GLOBAL AUTOMOTIVE MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
      7.  GLOBAL OTHER ELECTRONICS MARKET
        1. ADOPTION SCENARIO & MARKET DETERMINANTS
        2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
        3. KEY CONCLUSIONS
  7. COMPETITIVE LANDSCAPE
    1. KEY STRATEGIES
      1. LIST OF MERGERS AND ACQUISITION
      2. LIST OF JOINT VENTURES
      3. LIST OF PRODUCT LAUNCHES
      4. LIST OF PARTNERSHIPS
  8. GEOGRAPHIC ANALYSIS
    1. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY
    2. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS
    3. OPPORTUNITY MATRIX
    4.  GLOBAL VIRTUAL REALITY MARKET BY REGION 2015-2024  
      1. NORTH AMERICA
        1. INDUSTRY ANALYSIS 2015-2024 ($ MILLION)
        2. TOP COUNTRY ANALYSIS
          1. U.S.
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          2. CANADA
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
      2. EUROPE
        1. INDUSTRY ANALYSIS 2015-2024 ($ MILLION)
        2. TOP COUNTRY ANALYSIS
          1. UK
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          2. FRANCE
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          3. GERMANY
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          4. SPAIN
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          5. REST OF EUROPE
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
      3. ASIA PACIFIC
        1. INDUSTRY ANALYSIS 2015-2024 ($ MILLION)
        2. TOP COUNTRY ANALYSIS
          1. CHINA
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          2. INDIA
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          3. JAPAN
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          4. AUSTRALIA
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          5. REST OF ASIA PACIFIC
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
      4. ROW
        1. INDUSTRY ANALYSIS 2015-2024 ($ MILLION)
        2. TOP COUNTRY ANALYSIS
          1. LATIN AMERICA
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
          2. MIDDLE EAST & AFRICA
            1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 ($ MILLION)
            2. KEY CONCLUSIONS
  9. COMPANY PROFILES
    1. MATTERPORT(US)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    2. WEVR(US)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    3. KONCEPT VR
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    4.  VOXELUS
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    5.  SUBVRSIVE(US)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    6.  PANEDIA PTY LTD(AUSTRALIA)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    7.  360 LABS(US)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    8. WEMAKEVR(NETHERLAND)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    9. MATTERVR(US)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    10.  ELYSIAN STUDIO PRIVATE LIMITED (MERAKI)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    11.  VIRTUIX
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    12. NEXT VR
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    13. DISCOVERY VR(US)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    14. LITTLSTAR(US)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS
    15. JAUNT(CHINA)
      1. OVERVIEW
      2. PRODUCT PORTFOLIO
      3. STRATEGIC INITIATIVES
      4. SCOT ANALYSIS
      5. STRATEGIC ANALYSIS

LIST OF TABLES

  1. GLOBAL VIRTUAL REALITY MARKET BY CONTENT TYPE 2015-2024 ($ MILLION)
  2. GLOBAL VIDEOS MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  3. GLOBAL 360 DEGREE PHOTO MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  4. GLOBAL GAMES MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  5. GLOBAL VIRTUAL REALITY MARKET BY SOLUTION 2015-2024 ($ MILLION)
  6. GLOBAL SOFTWARE  MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  7. GLOBAL SERVICE MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  8. GLOBAL VIRTUAL REALITY MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  9. GLOBAL REAL ESTATE MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  10. GLOBAL TRAVEL, HOSPITALITY AND EVENTS MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  11. GLOBAL MEDIA AND ENTERTAINMENT  MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  12. GLOBAL RETAIL MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  13. GLOBAL GAMING  MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  14. GLOBAL AUTOMOTIVE MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  15. GLOBAL OTHER ELECTRONICS MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  16. NORTH AMERICA VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  17. EUROPE VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  18. ASIA PACIFIC VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  19. REST OF THE WORLD VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  20. NORTH AMERICA VIRTUAL REALITY MARKET BY CONTENT TYPE 2015-2024 ($ MILLION)
  21. EUROPE VIRTUAL REALITY MARKET BY CONTENT TYPE 2015-2024 ($ MILLION)
  22. ASIA PACIFIC VIRTUAL REALITY MARKET BY CONTENT TYPE 2015-2024 ($ MILLION)
  23. REST OF THE WORLD FINTECH BLOCKCHAINMARKET BY CONTENT TYPE 2015-2024 ($ MILLION)

 

  1. NORTH AMERICA VIRTUAL REALITY MARKET BY SOLUTION 2015-2024 ($ MILLION)
  2. EUROPE VIRTUAL REALITY MARKET BY SOLUTION 2015-2024 ($ MILLION)
  3. ASIA PACIFIC VIRTUAL REALITY MARKET BY SOLUTION 2015-2024 ($ MILLION)
  4. REST OF THE WORLD FINTECH BLOCKCHAINMARKET BY SOLUTION 2015-2024 ($ MILLION)
  5. NORTH AMERICA VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  6. EUROPE VIRTUAL REALITY MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  7. ASIA PACIFIC VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  8. REST OF THE WORLD VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  9. UNITED STATES VIRTUAL REALITY  MARKET BY CONTENT TYPE  2015-2024 ($ MILLION)
  10. UNITED STATES VIRTUAL REALITY  MARKET BY SOLUTION2015-2024 ($ MILLION)
  11. UNITED STATES VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  12. CANADA VIRTUAL REALITY  MARKET BY CONTENT TYPE  2015-2024 ($ MILLION)
  13. CANADA VIRTUAL REALITY  MARKET BY SOLUTION2015-2024 ($ MILLION)
  14. CANADA VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  15. UK VIRTUAL REALITY  MARKET BY CONTENT TYPE  2015-2024 ($ MILLION)
  16. UK VIRTUAL REALITY  MARKET BY SOLUTION2015-2024 ($ MILLION)
  17. UK VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  18. FRANCE VIRTUAL REALITY  MARKET BY CONTENT TYPE  2015-2024 ($ MILLION)
  19. FRANCE VIRTUAL REALITY  MARKET BY SOLUTION2015-2024 ($ MILLION)
  20. FRANCE VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  21. GERMANY VIRTUAL REALITY  MARKET BY CONTENT TYPE  2015-2024 ($ MILLION)
  22. GERMANY VIRTUAL REALITY  MARKET BY SOLUTION2015-2024 ($ MILLION)
  23. GERMANY VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  24. SPAIN VIRTUAL REALITY  MARKET BY CONTENT TYPE  2015-2024 ($ MILLION)
  25. SPAIN VIRTUAL REALITY  MARKET BY SOLUTION2015-2024 ($ MILLION)
  26. SPAIN VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)
  27. ROE VIRTUAL REALITY  MARKET BY CONTENT TYPE  2015-2024 ($ MILLION)
  28. ROE VIRTUAL REALITY  MARKET BY SOLUTION2015-2024 ($ MILLION)
  29. ROE VIRTUAL REALITY  MARKET BY END-USER SECTOR 2015-2024 ($ MILLION)

 

LIST OF FIGURES

  1. GLOBAL VIDEOS MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  2. GLOBAL 360 DEGREE PHOTO MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  3. GLOBAL GAMES MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  4. GLOBAL SOFTWARE  MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  5. GLOBAL SERVICE MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  6. GLOBAL REAL ESTATE MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  7. GLOBAL TRAVEL, HOSPITALITY AND EVENTS MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  8. GLOBAL MEDIA AND ENTERTAINMENT  MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  9. GLOBAL RETAIL MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  10. GLOBAL GAMING  MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  11. GLOBAL AUTOMOTIVE MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  12. GLOBAL OTHER ELECTRONICS MARKET BY GEOGRAPHY 2015-2024 ($ MILLION)
  13. UNITED STATES (U.S.) VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  14. CANADA VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  15. UNITED KINGDOM (UK) VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  16. FRANCE VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  17. GERMANY VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  18. SPAIN VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  19. ROE VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  20. CHINA VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  21. INDIA VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  22. JAPAN VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  23. AUSTRALIA VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  24. ROAPAC VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  25. LATIN AMERICA VIRTUAL REALITY MARKET 2015-2024 ($ MILLION)
  26. MENA VIRTUAL REALITY MARKET 2015-2024 ($ MILLION) 

 

 

FAQ

How can I purchase a report?
We offer an easy way to purchase any report of your choice from various domains that we offer. You can easily search for your desired reports by simply using the search bar on our website's home page. For multiple purchases, you can add reports to the shopping cart, fill a detail form and check out. We accept payments though authentic and trusted payment gateways which accept all major credit cards.
How safe is to use my credit card? Is my information secure?
We ensure complete safety to all online transactions made by credit cards. We use most secure encryption technology available today for the electronic transactions and all our credit card sales are secured with an SSL technology. Your information is highly secure and confidential.
Can I get a discount?
We send discount offers through email as per your request. In case you would like to receive discounts, please sign up for our newsletter.
I want to buy only a chapter. I don't need complete report.
Yes you can buy your desired chapter/page or the entire report, by just clicking on the table of contents in any report and selecting chapter of your interest. We do have separate pricing for chapters/reports/excel sheets/presentation pages etc.
Can I get reports on my desired topic specially which is not available in your current portfolio?
Do call us or mail us the topic of your preference. Our dedicated team on analysts will prepare a report as per your preference and requirements.
When do I get access to the report(s) that I have purchased?
We will email you your purchased report right after we receive your payment through any of the payment options.
Will I receive any invoice for my purchase?
Yes we will email you invoice/payment confirmation with the order details once we receive your payment.
In what format will the reports be available in?
All the reports will be available in PDF format for download.

Request for Sample

CONNECT WITH US

Occams Business Research & Consulting Pvt. Ltd.

Landline: 0731 4042636 

Handheld: +91 8390547755

Email: info@occamsresearch.com

 

 

Go To Top
viewthroughconversion